DetachPlus

6 votes
Version: 
1.2
Date Updated: 
05/12/2021
Author Name: 
Branko Živković

dm12
This simple tool allows you to detach Editable Poly and Editable Mesh objects in a specific way.

Additional Info: 

How it works: Just select a single Editable Poly object (without modifiers) and press the button. No need to select in sub-object mode

You can choose two types of detaching method:
#1 by Elements (every element will be detached to a single object)
#2 by Face Material ID (every Face ID group will be detached to a single object)

Additional Options (see tooltips on checkboxes)

*Randomize Color* - add random wirecolor to detached objects
*Centralize Pivot* - place pivot at the center of detached objects
*Preserve WN* - every detached object will preserve Weighted Normals
*Detach MultiMtl* - every object will have assigned original material
NOTE: this option only works with "by Material ID" detach method.

This tool is requested on this page page by EricRLA , 1rv and harumscarum

update 1.1 now detached object (by MaterialID) will have name "Object Name_Material Name_Unique Number"
update 1.2 now supports Editable Mesh objects

Version Requirement: 
2014+
AttachmentSize
bga_detachplus_v1.2.ms6.11 KB
bga_macro_detachplus_v1.2.ms6.35 KB

Comments

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barigazy's picture

...

@dmitrybelonosov
I avoid to use detach operation for multiple objects because of performance

barigazy

barigazy's picture

...

@Theobarbosa
Just added. Check out update 1.2
I added macro version "bga_macro_detachplus_v1.2.ms"
Drag and drop in viewport and you can find it in bgaTools category

barigazy

barigazy's picture

...

@igamaximus
Then this script would be commercial for now I'm just doing it for free because I'm busy with other things

barigazy

dmitrybelonosov's picture

Multiple objects

Good afternoon! Thank you, cool tool! Is it possible to process multiple objects at once together?

Theobarbosa's picture

Hi, how can I find button to

Hi, how can I find button to add in my toolbar?

Theobarbosa's picture

Awesome job! How can I add

Awesome job! How can I add mesh to options? I can´t turn to poly, will crack my model.

igamaximus's picture

Fix bounding box + Force instancing

Branko,

Thank you for your fantastic work on this tool.

Would it possible to add 2 more magic checkboxes named "Force instancing" and "Fix bounding box"? If these 2 would be checked, at detach phase, the script would check if some of detached objects (elements) are the same, and if they are, these would be turned to instances with fixed (aligned) bounding boxes. No problem if this phase would take some more time to calculate, it would save huge amount of manual work if this would be doable, making it simply the most complete detacher anywhere.

1rv's picture

Just epic!

Simply epic!

todor's picture

Works good, thank you :)

Works good, thank you :)

barigazy's picture

...

This is the version that you want
- detach by material ID by default and all checkboxes on
- detached object will have only material name

AttachmentSize
bga_detachplus_v1.1a.ms 5.16 KB

barigazy

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