Tagged 'modeling'

Meshfoot

8 votes

Mesh Foot is a 3DS Max plugin that allows you to seamlessly integrate exported .3DS or .OBJ mesh sequences into existing scenes without re-animating - re-boning - or re-skinning anything.

TubeCap

17 votes

TubeCap Screenshot TubeCap is a simple primitive (a flat donut) which can be used as a basis in polygonal modeling.

 

PolySmooth

7 votes

Works just like the meshsmooth script - except this on will turn on the meshsmooth option on a EditablePoly - so that you can work and simply toggle the smoothing off'n'on whenever you like. It will set it's default Itterations to view:1 and render:2.

MeshSmooth

6 votes

This one assigns a meshsmooth modifier to your stack and sets view Itt. to 1 and render Itt. to 3. Now that's a simple script - BUT - this one returns to the subobject mode you worked in - for example vertice mode. So when you bind this to a shortcut (I have alt+' ) - you never have to leave your subobject mode - to toggle meshsmooth... wow :)

ModelMode

6 votes

"This one requires a setup and a bit knowlegde of script - you have to edit the script in order to get work - simply find out wich CUI you use and type that one where it says YOURCUIFILEHERE... can't miss :).

FaceSelector

9 votes

It tells you how much n-sided poly's you have - and let you select all 3 sided or all 4 sided poly's - or do a subtraction of - let's say - all 3 sided poly's. Works okay - but needs a algoritme - it's slow on big meshes... Based on Bobo's code and LightWave's interface

FaceGrabO

18 votes

Initially, this a only script to assist making tight cloth for character of with editablepoly.
But perhaps this can assist to make the other model. ^^
Handy to create twin faces from selection of polygons to becoming raw model or maybe final model.

ZTools

16 votes

Tools For Work With ZBrush Collected In One Rollout.

Planarity Tools

6 votes

Set of tools for aligning polygons in a plane. Useful for reducing polygon counts in real-time models.

fr Material2

9 votes

" full replacement for the cumbersome and irritating interface of the shipping finalRender material. Cebas used part of this design (the locals rollout) in their patch releases without credit - which I guess is a backhanded compliment.
It has the following features:

Syndicate content