Tagged 'revit'

V-RayMax Converter PRO

168 votes

V-RayMax Converter PRO is an Autodesk® 3ds Max script (plugin) for converting materials, maps, and other scene components (lights, cameras, proxies, modifiers, helpers, etc.) from various render engines to V-Ray, as well for converting V-Ray materials into Standard (Default Scanline) materials.

Currently supported for conversion: Default Scanline (Standard), Corona, FStorm, Octane (experimental), finalRender, Arnold (basic), Brazil_Advanced (RS v 1.2) material, NVIDIA iray (unofficial) material.

See full list of supported conversions.

Current verion: 4.0008

Main features:

  • Convert materials, maps, lights, cameras and environment GI to V-Ray
  • Convert modifiers and helpers to V-Ray
  • Convert V-Ray materials|maps to Standard (Default Scanline) materials|maps
  • Convert proxies to V-Ray proxy
  • Convert standard Bitmaps to VRayBitmap (VRayHDRI)
  • Convert VRayBitmap (VRayHDRI) to standard Bitmap
  • Convert 3ds Max Physical cameras to V-Ray Physical cameras
  • Convert V-Ray Physical cameras to 3ds Max Physical cameras
  • Configure ACEScg workflow in V-Ray
  • Batch processing for multiple *.max files
  • Programmatically interact with most converter functions using built-in maxscript methods (API).
  • ...and more additional tools for adjusting and fixing the scene.

Archicad Importer

35 votes

This script lets build a parallel workflow with Archicad, in the same way as Artlantis.
You can import and update the AC model in 3dsMax while keeping materials, UVWmaps, and VrayDisplacementMaps.

NB: This script is now replaced by the Mirza Link manager

Quick Collapse

34 votes

QuickCollapse is a maxscript Struct with a few functions to speed up collapsing large numbers of objects, it provides feedback in the listener window so you can see progress as it goes.

Run script will trigger ‘CollapseSelected’ on your current selection. there isn’t much Error Checking involved, so filter your selection for meshes, and remeber that it SHUTS UNDO OFF for the collapse so that we dont have RAM overruns on large objectsets, so save/hold first eh?

AutoEdges

27 votes

Script looping through selected objects of your scene to hide unwanted edges in editable meshes (typically the middle triangles of surfaces).

This script was created to improve the visibility of models imported from Revit into 3ds Max via the FBX file format.

Instantly Auto Edges

27 votes

Performs auto edge on all selected Editable Meshes,
making imported Revit or AutoCAD meshes more readable.

Revit importer

11 votes

A tool to import and dynamically update model from Revit into 3dsmax.

NB: This script is now replaced by the Mirza Link manager

Rhino Importer

5 votes

A tool to import and dynamically update models from Rhino into 3dsmax.

NB: This script is now replaced by the Mirza Link manager

Mirza Link Manager

4 votes

INFO: the latest update(2.5) fixes compatibility issues with 3dsMax 2023

Autodesk_Map to Bitmaptexture

2 votes

This script looks for Autodesk_Map textures in all scene materials and replaces them with standard bitmaps instead. Now that this script is finally general purpose, I'll be rolling a copy of it into the my Autodesk to Standard Material Converter script. The stand-alone version of the script will remain here as usual.

Autodesk_Map textures are generally found in Max files with data imported from Revit.

Sanitize Object Names

2 votes

Removes special characters from object names which can cause issues with network rendering. These often appear when bringing in a model from Revit.

- Inch and feet characters (" and ') are replaced with in and ft.
- Both 's and s' are replaced with s.
- Most other common special characters are currently replaced with underscores.

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