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Wall Worm Model Tools

58 votes

 A Hammer User's Guide to 3ds Max Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

Key Features

  • DMX*, SMD, VTA, QC, VTF, VMF, MAP and more Exporters
  • Export Wrinklemaps*


5 votes

Inventor to Substance Painter

0 votes


InvToSP (Inventor to Substance Painter) is a script which prepares an Inventor CAD model for texturing in Substance Painter. It works around various bugs in 3ds Max, maintaining the explicit normals at all times.

The manual is in the InvToSP chapter in "Inventor for Game Design.pdf", which is located in the same rar file as the script.


-Significant workflow speedup.
-Automatically import high poly and low poly from supplied directory.
-Fix flipped faces using automated re-import.
-Dynamically adjust mesh resolution.

miauu's Script Pack vol.2

9 votes



36 votes

Macroscript ThePuppetTool 1.1 for 3dsmax 2010 (also works in 3dsmax 2008, 2009)
Should work in versions 2011, 2012, 2013

Cat/Biped selector with many powerful features, such as:

1. Automatically make Biped matched current human CAT-rig
2. Paste opposite for human CAT-rig
3. Select All, select Opposite, easy select any bones of human characters by clicking on ImgTags (also with dbl-click, alt and ctrl of course)
4. Keys remover
5. Keys type changer

New in version 1.1
1. Added some tags and buttons to select more limbs

PBR Material Importer

1 vote

A script i made during production that requiring importing a lot of PBR map into Vray.
This script require at least 4 map to run: Diffuse,reflection(specular),glossiness and normal.
It will create a Vray material with setting to look indentical to Quixel 3DO or substance viewport.
If your map have Mixed Dielectric and Metal , you will need to export Metalness Map.

Quad Chamfer Modifier

25 votes

The Quad Chamfer modifier produces all quad chamfers, unlike the normal 3ds Max chamfer which produces a lot of triangles and ngons. Get it from http://www.mariussilaghi.com/products/quad-chamfer-modifier




22 votes


MCG StopMotion

4 votes

This MCG takes any vertex animated object and turns it into StopMotion/Claymation. You can also use it on non-vertex animated, ie. Transformed object.

Update note: Because it is based on Vertex animated objects, please use Skin and not Link, ie. if you transform a 'bone' object across the screen, then create your hero and Skin it to the bone object, not Link, then put StopMotion on your hero.


Change Viewport Statistic

1 vote

With this script you can change the Viewport Statistic fast and easy without going to the Viewport Configuration Dialog.

Script idea: Eric Chadwick

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