3ds Max | All

MCG ConnVerts

0 votes

(if anyone even contemplates suggesting me calling it Plexus...you can GAGF)

PF + Mesher + Connverts:

https://www.facebook.com/vustarama/videos/1727204060941423/

ver 1.01: for use with Particles (whether PF or Sprays) + Mesher, use Every Nth so that you treat each mesh as a 'particle' rather than multiple verts in a mesh.....but there's nothing to stop you from using it on a normal mesh like plane, box, teapot.....to achieve different effects...

Easy pivot

7 votes

 

Description

“Easy pivot” allows you to set new position of pivot point with just one click .

  

How it works

If you selected one object. Run script. Choose one of 27 possible new pivot places.

Projector

11 votes

Projector is a tool for creating projections of shapes in geometry

JigsawMaker

9 votes

(Copypasta from my webpage)
Jigsaw maker

For fun I made a little jigsaw script. Just specify how many pieces you want and optinally draw a template spline for your pieces to generate a fully random jigsaw.

SIGERSHADERS VCarpaint2

67 votes

The SShadersVCarpaint2 is integrated right into 3ds Max and becomes one of the Material options available within the Material Editor. It is expertly programmed Shader that control many components of the V-Ray Material based on specific Material criteria. You can customize everyone Preset flexibly and, the main thing, quickly, to adapt for the needs. This Shader exposes only the settings that are important to creating a highly realistic and optimized material.

 

MCG Centre of Mass

2 votes

This MCG calculates the Centre of Mass for an odd/asymetrical shape object. The Max centre to object uses a bounding box that does not suit odd shapes. This will find the COM by Volume or Verts distribution.

 

MCG PosConstraint XYZ

0 votes

Position Constraint....with Axis controls...

If you want an Offset, simply add a PositionList first, then in Available slot, add Vu_PosContraintXYZ...then even tho it is constrained, you can still move your object to whatever 'offset'position you like.

Batch Export/Import

21 votes

This is a free script, for non commercial use.

This is the perfect script to transfer your models from 3ds Max to ZBrush/Unity/UDK/...
Basically it batch exports objects to multiple files.
Supported formats : max, obj, fbx, 3ds, ase, dwf, dwg, dxf, dae, nif.

Border Fill

15 votes

Fills a border with quads. Selects the newly created faces (sometimes you want to do an inset afterwards) and verts (sometimes you might want to relax them)

Grid Fill

Noise Reflection Script

1 vote
Syndicate content