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MCG UmbrellaSWRig

0 votes

MCG Layered

0 votes

Inset Chamfer

0 votes

A pair of modifiers, the InsetBySmoothingGroup mcg modifier will inset mesh polygon groups by their smoothing groups, just keep in mind that for it to work, the smoothing groups should not be shared, i.e. no polygons that have both smoothing group 1, 2 etc. set. Note that the smoothing group edge borders are split afterwards, if you don't want that, you need to apply a Vertex Weld modifier.

The insetChamferStack MAXScript modifier automates the process of using the InsetBySmoothingGroupmodifier with a Chamfer modifier for a quick and clean rounded edges effect. See it in action:

Bitmap Tracking / Resizing ....

18 votes

New  -  ++ All Assets ++

New  -  Auto relink selected files
.

Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:

- Support for All Assets now
- Sort files by name, image width, height, file size, path, gamma, texture name, status (Found - network, Found -  local, Not found)
- Resize selected bitmaps to 2k, 1k, 512, 256, 128, 64px and save in new folder (not available in demo)
    - easy batch resize and reconect selected bitmaps (by size) before sending to external renderfarm,
    - resize bitmaps in large animation sceens to reduce memory ussage,
- Convert... see below
- Change / Rename paths (with paths history and rename path prefix eg. change only server/drive letter)
      * Choose from path from history (already used paths in curent project)
      * Pick new path
      * Batch rename paths beginng ( drive letter or paths C:\sample\abc\ and rename them to Z:\3d\sample\abc\ )
- And More...

SlicePoly

0 votes

Description:

This script is designed for a quick Slice on the Editable Poly surface with certain Distance and Step. And also it’s possible to create Tiles quickly.
SlicePoly

Backgrounder

2 votes

backgrounder

This script try to fix the problem created with the 2014 version when Autodesk remove the “lock zoom and pan” option from the background menu. It creates a “Virtual Studio” in a very easy way with planes that are frozen but still visible and far away so they are not annoying in the perspective view. It is a must have for any modeler that want to use reference images.

Clear Variables

7 votes

"Clear all declared vars (i.e set = undefined) so scope can be tested without having to close/reload MAX!
* This script is for MAXScripters to use during code development."

3ds Max 2014 Extension Available

1 vote

The latest subscription extension for 3ds Max 2014 is available for download within your Autodesk subscription account.

Key features for this update are Point Cloud Support, Python Scripting & Stereo Camera (available via Autodesk Exchange).

http://area.autodesk.com/blogs/maxstation/n212-extension-for-autodesk-3d...

UVW Randomizer

1 vote

This script is a way to create UVW maps in several objects at the same time with the intention of
randomize the position of them. It can be useful in the creation of objects with the same
material but different pattern like tiled floors.

 

How to use this script:

TO CREATE A UVW

Dirtizer 2

0 votes

Very useful plugin which can make your materials dirt in one click!
- You can control dirtiness.
- You can make presets more dry or wet.
- Dirtizer supports Multi-material (you can set random dirt to all materials at once)
- You can add your own textures of dirt. (Organize textures in "Dirtizer" folder as you want)

Most renders are supported now! Tested with V-Ray, Mental Ray, Scanline, Corona, Redshift.

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