DebrisMaker2 - Procedural geometry creation tool

41 votes

The DebrisMaker2 is a free procedural geometry creation tool for 3ds Max, that lets you quickly create objects for your 3D scenes. With the DebrisMaker2 you can create brick, corrugated metal, crystals, gemstones, snowflakes, grass, gravel, leaves, logs, splinters, meteors, obsidian, pigeons, planks, twigs, river stones, sandstone, shrapnel and slate. You can input parameters to customize the style of your debris. 

HCG Asset Browser PRO

143 votes

Ver 1.2 - Check the New Video

HCG Asset Browser now FREE!

Current version:1.3.2

ShadedModeEnforcer

5 votes

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ShadedModeEnforcer V1.1a - Stable
Sets the default mode in Nitrous to "Shaded" and disables AO/Shadows/Dual light etc.. by default.
Completly configurable default shading mode and default advanced Nitrous options.
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HISTORY:

Copy/Paste Object Properties

5 votes

This script allows you to copy and paste properties from one object to another (or multiple at once).

This is useful for copying camera settings from one to another. Although it will do any type of object you copy from. You can easily include/exclude any properties you DONT want copied (like FOV, focal length, etc).

Run the script:
1. In Max goto "Customize -> Customize User Interface -> Toolbars tab -> Category: ColinScripts->Properties (Copy)" and "Properties (Paste)" and drag them to a toolbar.

Ant Stitcher - fast and easy way to connect two meshes in 3ds Max

90 votes

* UPDATED TO WORK WITH 3DS MAX 2014

Ant Stitcher script automatically moves a set of selected vertices of a source
mesh to their closest counterpart in the destination mesh.

Ant Stitcher Example

Ant Traffic Simulator - automated vehicle rigging & traffic setup

107 votes

Ant Traffic Simulator

* UPDATED TO WORK WITH 3DS MAX 2014

Ant Traffic Simulator script allows you to rig and animate vehicles to your scene with just a few mouse clicks and it will drastically reduce the time necessary for vehicle animation in visualization scenes.

Maxwell Light Lister

2 votes

2013-05-10: Small bug was fixed that caused the script to fail in Max 2014.  Grab the latest if you are having problems.

2012-04-16: I made a small bug fix that clears up a problem with some uses of multi-sub materials.  If you've already installed it, download and run it again to clear up that problem.

RappaTools v1.92

556 votes

RappaTools3 and RappaTools2 available... see new website: http://remusjuncu.com/rappatools/

See RappaTools3 PlayTime 02 Here  and RappaTools3 PlayTime 03 Here !

EffectsChannelSet

77 votes

Object ID and Material ID

  • Management the Material ID and Objects ID.
  • Assigning a wirecolor for objects.
  • Automated creation MultiMatteElement for Vray renderer.
  • Automated creation MatteRenderElement for Mental Ray renderer.

EffectsChannel v1.50

    Adds ability to render mask for selected objects by materials
    Fixes a issue with placing to Medit the vray materials by effectID.

EffectsChannel v1.55

    Adds ability to assign ID to materials by material type.

EffectsChannel v1.57

    Add support to EffectsChannelEx from Pavel Kuznetsov.
    This plugin allow to work with Material ID Channel in the range from 0 to 255.
    You can download it here Download
    if you not use this plugin the "EffectsChannel" script will be working as previously.

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