Tagged 'v-ray'

SolidRocks

569 votes

SolidRocks V2.4 is out !!  Support for V-Ray 6 (hotfix 2) and  MAX 2013-2023 ! 

SolidRocks adjusts and optimise all needed Vray parameters to reach the best rendertime/quality ratio.

Learn Vray progressively, see in realtime changes made by SolidRocks when you change resolution/quality.

SolidRocks includes new tools for both VrayMasters and Beginners:

Auto Render Element "VRayLightSelect"

340 votes

Create Render Elements "VRayLightSelect" for lights.

UI

V-Ray Studio Setup Pro

255 votes

V-Ray Studio Setup Pro is a plugin for automating studio lighting setups for use with the V-Ray rendering engine and 3ds Max.

FEATURES

V-RayMax Converter PRO

168 votes

V-RayMax Converter PRO is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from other render engines to V-Ray and from V-Ray to Corona Renderer, and also for converting V-Ray and Corona materials to Standard/Physical/PBR/OpenPBR materials and to glTF Material.

Current version: 4.0062

Supported for conversion:

To V-Ray from:
  • Standard (Default Scanline)
  • Corona Render
  • FStorm Render
  • Octane Renderer
  • finalRender
  • Arnold
  • Brazil_Advanced (RS v 1.2) material
  • NVIDIA iray (unofficial) material.
From V-Ray to:
  • Standard / Physical / PBR / OpenPBR materials
  • Corona Renderer
  • glTF Material (3ds Max 2023 or later)
From Corona to:
  • Standard / Physical / PBR / OpenPBR materials
  • glTF Material (3ds Max 2023 or later)
Сonversion scope:

Full list of supported conversions.

Main features:

  • Converts materials, maps, lights, cameras, modifiers, helpers and GI environment from other render engines to V-Ray and from V-Ray to Corona
  • Converts clouds from CoronaSky to VRaySun and vice versa.
  • Converts Night Sky system (Moon, Stars & Milky Way) from V-Ray to Corona and vice versa
  • Converts Render Elements to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona
  • Converts V-Ray and Corona materials to Standard (Default Scanline) materials
  • Converts VRayMtl and CoronaPhysicalMtl materials to Physical Material and OpenPBR Material
  • Converts V-Ray and Corona materials to glTF Material (which is necessary for exporting to the .glb for corresponding 3d software: Blender, Gestaltor, Babylon.JS etc).
  • Converts proxies (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and animated)
  • Converts V-Ray Proxy to Corona Proxy (static and animated)
  • Converts standard Bitmaps to VRayBitmap and vice versa
  • Converts standard Bitmaps to CoronaBitmap and vice versa
  • Converts 3ds Max Physical cameras to V-Ray Physical cameras and vice versa
  • Automatic configure ACEScg workflow in V-Ray
  • Batch processing for multiple 3dsMax Scene (*.max) or 3dsMax Material Library (*.mat) files
  • Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.
  • ...and more additional tools for fixing and adjusting the scene.

Light Lister for V-Ray Advanced 1.50 SP2-SP4a (3dsMax2008-2010 x32/x64)

103 votes

This macroscript replaces the built-in light lister with one that incorporates support for lights from V-Ray Advanced 1.50 SP2,SP3 and SP4a

Add support lights:
- VRayLight, VRaySun, VRayIES and VRayAmbientLight(SP4a).

Add support shadows type:
- VRayShadow and VRayShadowMap

Other additions:
- add button for pick ies file in photometric lights (if distribution as web)

SIGERSHADERS VCarpaint2

67 votes

The SShadersVCarpaint2 is integrated right into 3ds Max and becomes one of the Material options available within the Material Editor. It is expertly programmed Shader that control many components of the V-Ray Material based on specific Material criteria. You can customize everyone Preset flexibly and, the main thing, quickly, to adapt for the needs. This Shader exposes only the settings that are important to creating a highly realistic and optimized material.

 

SIGERSHADERS VCeramic2

67 votes

The SShadersVCeramic2 is integrated right into 3ds Max and becomes one of the Material options available within the Material Editor. It is expertly programmed Shader that control many components of the V-Ray Material based on specific Material criteria. You can customize everyone Preset flexibly and, the main thing, quickly, to adapt for the needs. This Shader exposes only the settings that are important to creating a highly realistic and optimized material.

SIGERSHADERS VPlastic2

66 votes

The SShadersVPlastic2 is integrated right into 3ds Max and becomes one of the Material options available within the Material Editor. It is expertly programmed Shader that control many components of the V-Ray Material based on specific Material criteria. You can customize everyone Preset flexibly and, the main thing, quickly, to adapt for the needs. This Shader exposes only the settings that are important to creating a highly realistic and optimized material.

Key Features

Material Presets Shop Standard

61 votes

Material Presets Shop Standard is a scripted material collection for V-Ray and mental ray in 3ds Max. It includes 78 V-Ray and mental ray Material presets and templates:
- Metal Materials (24)
- Ceramics Materials (18)
- Leather Materials (12)
- Stone Materials (18)
- Concrete Materials (6)

The V-Ray materials are compatible with SolidRocks, and all of the textures used are seamless.

SIGERSHADERS VMetal2

52 votes

The SShadersVMetal2 is integrated right into 3ds Max and becomes one of the Material options available within the Material Editor. It is expertly programmed Shader that control many components of the V-Ray Material based on specific Material criteria. You can customize everyone Preset flexibly and, the main thing, quickly, to adapt for the needs. This Metal Shader exposes only the settings that are important to creating a highly realistic and optimized material.

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