Tagged 'mapping'

Mapping Operations

1 vote

Mapping Operations is designed to help you apply various relational functions, by relating directly one set of user selected objects to another set as a mapping text file.

AutoFloor UVs

0 votes


AutoFloor UVs it's the perfect tool when you're dealing with a single seamless Texture and you need to map a Floor-Generator object.

Description:

UV Tools 3

23 votes

Easy to use uv mapping tools for Archviz and not only

More info here

Material Texture Loader

5 votes

The Material Texture Loader allows for instant adavanced PBR material creation.

By loading in textures the script can automatically creating a complete material setup for you. You can live edit the material by changing settings, like texture channel inputs, material slot assignments, advanced mapping and material parameters.

Features

  • Texture channel regonition based on industry standard name filters and customizable names.
  • Create all required maps with correct gamma for each corresponding material channel.
  • Live texture loading and map editing, like Composite maps for AO and Bump maps, Color Correction map for diffuse, Triplanar, Real-world and random rotation mapping, Blur filtering, IOR and Material ID and more.
  • UDIM texture set support (Arnold and Fstrom not yet supported)
  • Link Mapping and Coordinates for all bitmap and triplanar maps of the same material.
  • Easily apply materials to Selected object, Material editor or Drag and Drop functionality.
  • Add displacement and UVW Map modifiers and control the displacement height and offset.
  • Vray, Corona, Redshift, Arnold, FStorm, Physical, Octane and Standard texture maps and materials are fully supported.

Get it on Gumroad

Color Range

0 votes

Submitted twice. Original post:
http://www.scriptspot.com/3ds-max/scripts/mapped-wirecolor-range

Any knowledge on how to delete this post would be greatly appreciated.

Unwrap Pro

13 votes

Unwrap Pro is a 3ds Max plugin which unwraps meshes while producing low distortion, overlap free, weighted density UVs unlike the 3ds Max Peel command which produces overlapping uvs with high area distortion. Get it from https://mariussilaghi.com/products/unwrap-pro

DesignToolBox - tools for architecture & design

4 votes

Design Toolbox is a collection of tools specially designed to accelerate and simplify basic modeling tasks for architectural models, furniture design, and other tasks where accurate modeling is needed. Professionals used to CAD or precision software will find it very familiar with some of the included transformation tools, like reference rotation, scale and position, measurement tools and reference guides.

The ability to place snapping points at polylines intersections, visual rulers, fast UVW mapping and random transform, cloning tools, scene management, panel grids, fast pivot placement, and workplanes are some of the tools included, and new ones are added with each update.

Randomise Mapping

1 vote

This script allow you to randomise mapping of group of objects. Work perfectly with instance objects.

Turn On Generate Mapping Coordiantes for added modifiers

1 vote

This script will turn On the Generate Mapping Coords. checkbox when a certain modifier is applyed to the object. Supported modifiers are:

- Bevel, Bevel Profile, Extrude, Lathe, Sweep, Renderable Spline

Installation - paste the script in maxRoot/scripts/startup folder and restart 3ds Max.

This script was requested here.

Advanced UV Normalizer

8 votes

Advanced UV Normalizer (AUVN) is a tool for normalizing the Texel Density across different objects.

It has a comprehensive set of features to calculate, get, set and modify the Texel Density of your models based on different parameters such as Geometry Area, Texture Area, UV Area as well as the Geometry/Pixels and Geometry/UVs Ratios.

The Texel Density can be set using a fixed texture size, or you can assign different AUVN textures and normalize them all at once using their texture size.