Tagged 'mapping'

DesignToolBox

3 votes

Design Toolbox is a collection of tools designed to accelerate and simplify basic modeling tasks of  architectural, urban or interior scenes tools: Standard transformations by reference, like the ones usually found in more precise work oriented applications; Fast measurements, speed up positioning of reference coordinates and workplanes. It also includes some other useful tools for quickly apply and manipulate uvw maps, for paneling simple surfaces; plus some others useful time saver tools.

DesignToolBox is packed with our previous tool, refGuides:

refGuides includes a set of tools intended to improve and facilitate accurate modeling, particularly helpful for modeling architectural scenes. This tools allows to create construction lines guides, for accurately position and model objects. They can also be used as rulers, displaying measurement units in the viewport. Other great added feature is the ability to snap to intersection points.

This version includes several fixes and improvements, along with some new tools and functionality, for example, orthogonal tracking has been implemented in scale, redimension and measure tools. read the changelog to see the major changes. Also there is a new  help documentation page, up to date and more descriptive.


Main features:

 

Full feature list

 

Documentation

 

Look at the changelog about the new tools added.

PolyUnwrapper

31 votes

Version 4.2.7 - July 2016

PolyUnwrapper is a complete set of professional tools designed for the texture artists, especially for the architectural and game industries.

It contains plenty of features that will greatly help you improve your unwrapping workflow.

PolyUnwrapper

 

Main Features Features

Advanced UV Normalizer

6 votes

Advanced UV Normalizer (AUVN) is a tool for normalizing the Texel Density across different objects.

It has a comprehensive set of features to calculate, get, set and modify the Texel Density of your models based on different parameters such as Geometry Area, Texture Area, UV Area as well as the Geometry/Pixels and Geometry/UVs Ratios.

The Texel Density can be set using a fixed texture size, or you can assign different AUVN textures and normalize them all at once using their texture size.

Multi Texture Tiler

4 votes

New version update: Possibility to use files without any prefix choosing them manually (thanks to Branko Živković for pushing me in that direction).

 

The Multi Texture Tiler (MTT) is a plugin for 3DS Max 2008 - 2013 to apply multiple textures to multiple UV-Tiles immediately.

UV Strip Straightener

59 votes

Mapping tool that straightens a single strip of faces.

Turn On Generate Mapping Coordiantes for added modifiers

1 vote

This script will turn On the Generate Mapping Coords. checkbox when a certain modifier is applyed to the object. Supported modifiers are:

- Bevel, Bevel Profile, Extrude, Lathe, Sweep, Renderable Spline

Installation - paste the script in maxRoot/scripts/startup folder and restart 3ds Max.

This script was requested here.

noMissingUV

1 vote

Do you ever get the "Missing Map Coordinates" window popping up while you're trying to render?

We all do.

This script will add simple UV's to all Editable Poly and Editable Mesh objects that either lack UV's or have corrupted UV's.

Please, use caution when using this script. It may screw everything up. So, save a copy of your scene before use.

Randomise Mapping

1 vote

This script allow you to randomise mapping of group of objects. Work perfectly with instance objects.

CamMapMod - Camera Map replacer and updater

38 votes

This is my first script ever, so improvements are to be made.

Doing Camera Mapping ?

Ever wished to replace and update all the Camera Map modifiers you want in one single click ?

Bored of selecting your meshes one by one and then choose your camera again and again ?

The wait is over. Because this tool may save you some great time, which you can then spend to refine you Matte Painting skills !

Quick mapping

1 vote

Quickly assign a box mapping of 1m³, 0.5 or whatever you want.

quick mapping

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