3ds Max | Scripts

Batch Material Editor

10 votes

This script allows you batch edit multiple materials and bitmaps.

MaxCopyPaste

2 votes

MaxCopyPaste Poster

"Copy-paste on steroids" with some extra features such as clipboard history, drawing and placing objects on top of your geometry, and copying objects between 3Ds Max instances. You can choose whether to duplicate materials when you paste an object. Instancing is supported now. Return the missing functionality that makes your workflow intuitive and fast. Watch the video for more details.

DetachPlus

5 votes

dm12
This simple tool allows you to detach Editable Poly and Editable Mesh objects in a specific way.

Library Track / Relink...

54 votes

Library Track / Relink... works with Multiple .MAX .MAT or XRef files without opening them. 

Dedicated to organize, collect or relink whole model library or all projects after moving them to new location. Just few clicks and they ready to merge / open !

Pivot to center min

0 votes

With this script you can easily move the pivot point to center and minimum of selected objects in 3ds max.

Script category: “#todorScripts”

You can see an example here, how to install my script per Drag and Drop:

UV Tools 3

20 votes

Easy to use uv mapping tools for Archviz and not only

More info here

DropToSlate

3 votes

Enhance your Slate Material Editor

FloorGen Tools

5 votes

Script requires installed FloorGenerator

Kitchen & Wardrobe Creation

0 votes

Easy Creation Kitchen ,Wardrobe,Furniture

-Design Rectangle and merge Rectangle
-Cabinet
-Corner cabinet
-6 Different Covers
-5 Different Handles
-2 Different Shink (circle and rectangle)
-Kitchen Counter
-Accessories(Plate,jar,Glass)
-Pivot Control
-Easy Border
-Place Object

-Easy Material assign - vray,corona,standard

3Dsmax 2016-2021

You can create great kitchen in just 5 minutes

SelectObjectsByMaterial

13 votes

This script extends and improves the functionality of the button in the material editor labeled "Select by Material". I was always frustrated by this button because to effectively get every object with a specific material applied I always had to unfreeze/unhide everything, and on heavy scenes, this proved to be difficult.

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