Material Texture Loader

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The Material Texture Loader is a 3ds Max script designed to quickly load in textures, create a material and apply that to your scene. It works well for a PBR texture workflow, but it can be used for any type of texture that needs to be loaded as part of a material.


  • Automatically create textures with correct gamma input for its material channel, based on name conventions.
  • Link Bitmap and Triplanar Mapping and Coordinates parameters for fast editing of all texture mappings.
  • Easily apply materials to Selected object, Material editor or Drag and Drop functionality.
  • Choose between Standard, Vray, Corona, Redshift or Arnold texture maps and materials.
  • Quickly setup parameters for bitmaps and materials, like Mapping Channel, IOR and Material ID.

Compatibel with 3ds max 2016 to 2020. VRay, Corona, Redshift, Arnold and Standard materials.

Get it on Gumroad.


Version updates

11-07-2019: updated 1.11

  • Redshift 2.6 support
  • Vray 3.x support
  • Added a checkbutton to include all texture channels, even if the material doesn't have an available slot for it
  • Material Editor automatically opens when placing a material into it.

02-06-2019: updated 1.10

  • Added support for Redshift and Arnold
  • Added triplanar mapping and linking
  • Added AO and emmisve channels
  • Apply to objects, sample slot and slate view
  • Improved channel named recognition and specular, metallic worflow
  • Added extra parameter settings
  • Detects current renderers

13-04-2019: updated 1.02 

  • Added support for 3ds Max 2019 and 2020.
  • Added IOR, Metallic and Translucency texture channels.
  • Automatically sets the right Glossniss/Rougness and Metallic settings.
  • Clear and Default texture channels.
  • Set Real-world scale.

07-04-2019: update v1.01

  • Added support for 3ds Max 2016 and 2017.
  • Add material to your material sample slots.
  • Set Blur filtering.


Version Requirement: 
2016, 2017, 2018, 2019, 2020
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