Tagged 'map'

Scene Material/Map Floater

38 votes

A Material/Map browser similar to the one found in max
- Able to FILTER Materials/Maps by class types

SIGERTEXMAPS NCS Color Solid

2 votes

The SIGERTEXMAPS NCS Color Solid is a scripted 2D Texture map plug-in for 3ds MAX.

KEY FEATURES

  • Convenient input of the NCS color code
  • Compatible with V-Ray, finalRender, Brazil, default Scanline render
  • Compatible with mental ray (3ds Max 2010 and above)
  • Gamma correction possibility
  • Color info (8-bit: 0… 255, float: 0… 1 and Hexadecimal)
  • Friendly and simple interface

SIGERTEXMAPS SIKKENS Color Solid

2 votes

The SIGERTEXMAPS SIKKENS Color Solid is a scripted 2D Texture map plug-in for 3ds MAX.

KEY FEATURES

  • All 1624 SIKKENS 4041 colors
  • Compatible with V-Ray, finalRender, Brazil, default Scanline render
  • Compatible with mental ray (3ds Max 2010 and above)
  • Gamma correction possibility
  • Color info (8-bit: 0… 255, float: 0… 1 and Hexadecimal)
  • Friendly and simple interface

SimplyMaps

14 votes

Overview:
A simple tool to render out top down maps from 3dsmax. An ideal way utilizing the tool would be in creating tilable textures. Besides tilable textures, this will help in overlaying additional small scale details on already made in-game meshes in a much more straight forward fashion.

How to Install

UI:

TexTools: Toolbox for the texture artist

237 votes

Documentation: http://www.renderhjs.net/textools/

Textures2materials

3 votes

poster

Textures2materials is a very handy plugin which can turn multiple textures into materials at once (into multi-material or into multiple material slots). It also checks if your textures have a bump versions and load them as bump. "Must have" plugin for any 3D designer.

Transfer UV

34 votes

Helps you to transfer texture coordinates from one objects to another with identical topology. The feature of this script is that they can transfer UV`s from multiple objects and correct some errors arising with importing .obj files, like vertex reordering or removing mid-edge vertexes when you export objects to .obj.

Updated to version 1.2 - rewritten vertex order sync, must work much better!

Demo video: http://www.mikems.ru/files/videos/TransferUVsDemo_lq.avi

Universal Select By

9 votes

V-Ray Irradiance Map Pre Calc

27 votes

This is a script I created to automatically setup your Irradiance Map for V-Ray. Basically you select what camera you want to render from, select what frame range, the path where you want your Irradience Maps to Generate to and the information automatically goes into your Irradiance settings. It will even create the file for you.

This is useful for companies that send many animations via network rendering by saving time in setting up your irradiances.

If you have any questions please contact me at [email protected]

Updated -
Version 1.1

VertexMapDisplayer

7 votes

Toggles or turns on or off the vertex map viewport display for all scene or selected objects.

Tutorial:
Select a bunch of objects that already have vertex maps. Run the UI version of the script. Choose "Selected". Hit Do. It will toggle the vertex map display in the viewport on or off.

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