Tagged 'Poly'

UniRemover

24 votes

And all this works by single button

v.10.61 изменена для быстродействия функция удаления рёбер вместе с вершиной. the function of removing edges along with a vertex has been changed for speed.
v.10.6 Fixed bug of convert to poly (Previously, on highpoly objects, after the conversion, there was a terrible braking in vertex mode)

UniRing-Loop Tools [URLT]

8 votes

The Ring-Loop selection and the edges and vertices of a single hotkey.

Universal Ring-Loop selector, works with Edges and vertex (on vertex works with bugs)

Выделение Ring-Loop и рёбер и вершин единой кнопкой

Универсальный Ring-Loop селектор работает с рёбрами и вершинами (на вершинах работает с ошибками)

UV 2 Mesh

73 votes

Converts your object(s)'s UV-Map to an Editable Poly or Mesh, also supports the creation of a "Bakingplane" to enable a faster workflow for planar highPoly modeling.

After some requests i decided to put it up as a standalone, have phun.

UWeld

12 votes

v2.02 Fixed bugs


The script welds automatically all vertices of border.
Этот инструмент автоматически спаивает вершины краёв.

Vertex Normals Stitcher

8 votes

This script averages vertex normals at the borders (Open Edges).

It allows you to smooth a surfaces after separating vertexs / edges / faces.
(example: after detaching faces or splitting edges).
It still keeping a hard Edges if the object have multiple Smoothing Group ID

Images shown are not a welding operation

New UI :

Visual Pivot Placer

38 votes

The image above says all. :)

Places the pivot of the selected object/s in one of the red colored circle.

For Editable Poly object/s you can place the pivot in the center of selected vert/s. edge/s, face/s.

Click with LMB on one of the red circle will tread all selected objects as one and the pivots of all objects will be in the same place.

waRp Poly

0 votes

This script converts all selected objects to editable poly, Clears the smoothing groups and adds a gray material.

Zero-Center Pivot Unimover

3 votes

v2.17 Fixed bug of pivot point to knot of shape when command panel pull out of 3dsmax

Editable_Poly,
Edit_Poly,
Editable_Mesh,
Edit_Mesh,
Splines


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