Tagged 'layer'

Layer Manager to files Exporter

6 votes

A simple tool designed for 3d modelers to save time on exporting multiple objects and to allow them the freedom to continue working in one max file. Script allows exporting to the following formats using the layer manager: FBX,OBJ,3DS,ASE, and separate max files.

Random(De)Select

51 votes

Random(De)Select

Random Select/DeSelect objects by percentage with a few precise options

Layer Tools - Multi Move to Layer

2 votes

This Script Consists of 3 Small Scripts for Moving Objects Between Layers and The Fourth for Adding Toolbar Button.

Installing :

Drop the file to Max Viewport or Run it from Scripting Menu/Run Script - after Droping you can Find it in  .

- from Customize Menu/Custom User Interface /Toolbar/Category _Layer Tools_

 

- Drag the One with Icon to Any Toolbar .

How it Works :

Scene explorer expansion pack

31 votes

including light and camera lister for Mental Ray, VRay and Maxwell render.

** Updated to work with 3ds 2008, 2009, 2010 **

delete empty layer in the Layer manager

37 votes

hello this one i wrote just now to clean 3dsmax file the office sent me.

thanks 

bernardo

 

it erases all empty layers

csLayerExplorerExtension

1 vote

Finally 3ds max 2015 introduced nested layer and Scene Explorer based new Layer Explorer.

 

I think it is one of the the most important update for years. Of course being the first version. it has some rough edges. I hope this script smooth out the rough edges a little bit.

 

Some of scripts are for old layer manager functionality. Some of scripts are for nested layers. Some of scripts are for frequent user request items.

Script List

GTVFX-LIB_layerIsolate

1 vote

 

Adds an option to your display quad menu to isolate by layer.

Works with your object selection. Hides all layers that none of the objects in your selection belong to.

 

 

 

Hide Layer By Pick

33 votes

Hide Layer By Pick v1.0

The idea behind hide/freeze layer, was to
be able to hide/freeze a layer quickly on
screen by picking an object rather then
opening the layers tab and picking the
corresponding layer.

Quick Layer Organizer

31 votes

Simply create a layer and name it specific to what should go into the layer, for example "CHAR" for character geometry. Any character geometry you make you just need to remember to include "CHAR" in the object's name and when the Quick Layer Organizer is run it will find any objects with "CHAR" in the name and put them into the "CHAR" layer. Any objects that don't match the name a layer will remain in whatever layer they are currently in and the default layer is ignored during the organization.

CAT Pose Grabber

1 vote

A panel to support CAT rigs which allows temporary storage and retrieval of a single or muliple poses. Poses are not named and there is no management of them. The idea is that you simply want to grab a pose (or several) and use it immediately, without dealing with names or folder structures for fluid workflow. Poses saved are stored as files and are thererfore persistent unless overwritten using the script store functions.

Features include:
- Supports multiple CAT rigs in the same scene. You can even transfer poses from one rig to another.