Tagged 'geometry'

Knob

49 votes

Knob is a scripted geometry primitive (simpleObject plugin) with predefined low-res topology
optimized for smoothing via TurboSmooth or MeshSmooth modifiers.

Knob

Honeycomb

93 votes

Honeycomb is a free scripted geometry plug-in (for 3ds Max 9 SP1 and higher)
that build procedural hexagonal tiles surface sorted in 4 shape types.

Vase

4 votes

Vase -Scripted plugin for 3ds Max.

Create a wide variety of different vases, pots, etc...

Assembly Tool

11 votes


Assembly Tool
is a massive set of useful scripts and tools gathered in one place! It is a real friend and permanent assistant in artists' daily work, which can help to work faster, more efficiently and more productive! Assembly Tool can help to optimize many areas of 3ds Max workflows, accelerate the performance of your work in 3ds Max in general and make it much easier and more fun!

Attach by Same Material

2 votes

Attached all geometry with the same material to the currently selected object. This collapses to editable poly first, so make sure you're cool with that before you click. :)

Created for merging objects in heavy architecture scenes recieved in Max format with large numbers of individual objects.

Arch Primitive

4 votes

Want to make Arches in Max for games? Here's a new fast primitive for making arches for BSP games (this can export as world geometry in the Source Engine).

Plane Lens Distortion

5 votes


Plane Lens Distortion (PL Distortion) it is the primitive plane with applied UV mapping coordinates which allows you to correct lens distortions on Bitmap of assigned Material.

Quick Isolate Object

66 votes

With this useful and funny script, you can isolate in a ListBox, the category object in Geometry, Shape, Light, Helper, Camera and Space Warp in the viewport.  We can select, rename and count the items in the scene.  Useful in many work situation.

qio

Place Rivets

1 vote

Place Rivets is a max script for populating geometry object on a given surface along a driven spline.

QuadSphere

8 votes

QuadSphere is an Object Plugin that creates spheres made of quads, which are useful for low polygon modeling and mesh subdivision.

Unlike TurboSmooth, with QuadSphere you can specify a level of subdivisions that is not power of 2. Another advantage is that the areas of the faces are more evenly distributed than using a Box with TurboSmooth.

Additionally you can unify the Materials IDs, create hemispheres with or without caps, and convert the object to poly with a single click.