QuadSphere
QuadSphere is an Object Plugin that creates spheres made of quads, which are useful for low polygon modeling and mesh subdivision.
Unlike TurboSmooth, with QuadSphere you can specify a level of subdivisions that is not power of 2. Another advantage is that the areas of the faces are more evenly distributed than using a Box with TurboSmooth.
Additionally you can unify the Materials IDs, create hemispheres with or without caps, and convert the object to poly with a single click.
Comments
Windows 11 24H2
Upgrading to Windows 11 24H2 might lead to an issue where our tools don't load automatically. This could be due to a bug in 3ds Max or Windows, which prevents 3ds Max from loading scripts from the user’s startup folder and macroscripts. If you're experiencing this problem, please contact us.
QuadSphere v2.1.0 Released
What's New
+ NEW Added Support for 3ds Max 2024
QuadSphere v2.0.0 Released
What's New:
+ New by polygon smoothing group by default.
+ New option to turn UV mapping on/off.
+ Improved creation and update performance, up to 45X faster.
+ Improved sphere algorithm.
+ Increased maximum subdivisions to 64.
+ Moved the plugin to the "Standard Primitives" menu for easy accessibility.
+ Creation Method rollout is now not visible in Modify mode.
+ Removed all global dependencies.
+ Removed "Convert to Poly" option.
- Dropped support for 3ds Max 2009-2015.