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Submitted by Matt Rapelje on Fri, 2006-10-20 20:45
5
votes
Rounds / Normalizes / Quantifys Your Option Either Moves Selected objects to nearest specified grid point - or Moves all of the verticies of a single editable mesh to closest grid value.
Submitted by Matt Rapelje on Fri, 2006-10-20 20:45
5
votes
Selects each polygon in an editable poly object and makes it planer. Designed to help fix some problematic collision volumes used in the Unreal game engine.
Submitted by Matt Rapelje on Tue, 2008-07-01 21:57
6
votes
Respectively makes Paint Deform Push Pull Values bigger or smaller by
20% (20% because every four times the size roughly doubles/halves).
Only for editable poly objects. I have assigned these to my shift and
ctrl up and down arrows.This is really use full when I do terrain work.
Update 1.1: Added undo
Submitted by Marius Silaghi on Tue, 2011-04-26 02:55
106
votes
Subdivision Reversion will recreate the subdivision levels of an already subdivided mesh with 100% precision maintaining the UVs. It's wide variety of subdision algoritms help artist get the right look and feel on their models.