3ds max Tutorials

Commercial Training Options

16
points

If you would like to learn more about MAXScript, there are currently several affordable training options available to suit nearly any budget.


Be gamma correct!

5
points

gamma corrected color checker

Gamma correction is one of those buzz words that are really easy in
terms of theory and math but confusing in how they are applied in
practice. As a consequence, it is largely ignored by many graphics
practicioners. This illustrated 10 page article is my attempt at
clarifying gamma correction in the context of 3D CGI by answering most
of the typical questions: "What is gamma? Why do we have it? When should I perform gamma correction? And what happens if I just ignore it?"


How to build and destroy a procedural Wall

5
points

in this tutorial we will create and destroy a procedural wall in 3dsMAX using Standard Geometries, SpaceWarps and ParticleFlow without scripting tecniques. We will also use the plug-in ParicleActionsPlus wich gives a good control on particles positioning. Lastly we will use collisions to make fly the bricks of the wall. This tutorial will take more or less 45 minutes for an intermediate level of difficulty


dotNet links

4
points

A collection of links to dotNet + MAXScript information available. If you find a useful post, add it in the comments and this post will be updated to include it.


Script Installation in 3ds max

21
points

Additional help (external link): Macro installation (MAXScript) on Tech-Artists.org

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Python links

3
points

A collection of links to Python + MAXScript information available. If you find a useful post, add it in the comments and this post will be updated to include it.

CGTalk - Python + MXS - http://forums.cgsociety.org/showthread.php?f=98&t=509631


Free Video Tutorials!

29
points
GavinB from CGTalk has generously provided the following free maxscript video tutorials. You'll need the TechSmith codec in order to view the videos... View the original cgtalk discussion thread here...

How to use MySQL Connector in 3ds Max using .NET

0
points

CGWiki - MAXScript Info Page

6
points

A detailed wiki entry on MAXScript. Includes development history, language overview, possible applications, etc. A good read even for those of us who have been around MAXScript for a while!


Modeling a Lego Snowspeeder in 3ds max

11
points

In this tutorial I will build a complete Star Wars LEGO model from scratch using Autodesk 3ds Max 8. Originally I made this for the speed modeling contest. Since the purpose of this contest is to model as much as possible within one hour, I didn’t model the underside of the lego bricks (or the underside of the model).


Scripted controllers and object references in 3dsmax R6

2
points

Creating MAXScript Installers

5
points
What’s Wrong With .MZP Files?

Having managed tool rollouts at both small (four artists) and large (50+ artists) companies I’ve become increasingly frustrated with MAXScript installation options. MZP files do ake the process less painful, but they have some inherent problems and limitations:

How to create a self-updating Max Script or Macro Script

3
points
How to create a self-updating Max Script or Macro Script

**DISCLAIMER:

Setting up Ultra Edit as your Maxscript Editor

4
points

This document is meant to get a person RAPIDLY set up to use Ultra Edit as a maxscript editor. This is made possible by a bridge created by Simon Feltman at Rezn8 studios. This bridge enables any third party editor to call internal Max functions. In our case, we will set up our text editor to call 3 internal Max functions, Evaluate, Open, and Encrypt.


MAXScript Coding Standards

10
points

This document should be used as a source of input when developing your own, or your company’s, coding standards for MAXScript. There are many ways to format code, this style being just one of near infinite choices.