3ds Max | MCG

BBox

5 votes

A very simple and handy modifier that will turn you high dense mesh into a bounding box, which will save your life if you are dealing with thousands of clones like what happened with me when I was designing my MCG tool (Brick wall builder). So what you have do is just apply this modifier and activate it only in the viewport but in render time it's gonna use the original mesh ;)

MCG Path Finder

1 vote

This MCG finds Paths between Starting Points and End Points using Waypoints.

Installation:

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudH...

Then can be found in Create>Shape>Vu

Voluminance MCG

14 votes

Voluminance calculates the amount of light each vertex receives taking into account the distance traveled inside a mesh. A longer distance traveled inside means more of the light got absorbed resulting in a darker vertex color.

To view the result in the viewport enable the 'VertexColor channel display" in the object's properties dialog. For rendering you can you use the vertexcolor-map to drive material parameters.

MCG Curl a Spline

8 votes

REQUIREMENTS: Max 2016 + SP3 +EXT1/2, Max 2017 Installation: Scripting, Install Max Creation Graph... This MCG will curl a Spline, multi curve splines. Works with both Max 2016 and 2017, although in 2017 you'll get deprecation messages, it will still compile and run.

Ver 1.10: added Delay option

Ver 1.20: added Curl Axis so you can curl vertically (Y) or flat (Z)

MCG ScrewMe

1 vote

This Anim Controller creates linear (and rotation) transformation as you rotate your screw/nut. Can also be used to wobble bullet/shell

ver 1.01: ahh screw it....I added Offset

MCG PMesh

1 vote

While this may not be quite so polished, it may get you out of a tight spot if you just MUST apply some modifier to Particles...hence they have to be turned to mesh.

Sorry, Max 2018 ONLY.

Installation:

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudH...

(or drag n drop...whatever)

Then can be found as PMesh in modifier dropdown list)

MCG Deformbination

MCG Renderable Points

2 votes

No the question isn't WHY...but rather WHY NOT all these years. Since there's RenderableSpline, why not Points ?

Installation: https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudH...

Then can be found in Modifier dropdown list. It will work on Mesh/Splines, even if your mesh consists of all isolated verts...there's no requirements for proper 'polys'.

MCG Spiderwebs

6 votes

Creates simple spiderwebs with splines. Found in Create Panel>Shape>Vu

 

ver 1.01: added options to weaving.

Ver 1.02: Added gravity control for Spans

MCG Body Snatcher

1 vote

Need a hand ? Call the Body Snatchers... How about a head, arm...or leg...yeah you can model them from scratch...or just use these...

Installation:

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudH...

Then can be found in Create>Geo>Vu

No need to call the police, all body parts come from MakeHuman

http://www.makehuman.org/

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