3ds Max | MCG

Inset Chamfer

6 votes

A pair of modifiers, the InsetBySmoothingGroup mcg modifier will inset mesh polygon groups by their smoothing groups, which helps to keep flat surfaces flat smoothed when chamfered instead of the usual mess. Keep in mind that for it to work, the smoothing groups should not be shared, i.e. no polygons that have both smoothing group 1, 2 etc. set. Note that the smoothing group edge borders are split afterwards, if you don't want that, you need to apply a Vertex Weld modifier.

MCG IBreakaYouFace

3 votes

Various FX on your face....of a 3D geo that is...

Free for Non-commercial use.

ver 1.01: fixed bug so that now all sides of a box (specifically +/-X) rotate about the edge correctly

MCG Spline Conform

5 votes

Get your spline to wrap onto a mesh or multi-meshes... Yes it is a bit rough around the edges, so it is what it is...

ver 1.01: bit more stable when tumbling around...

VA Mesh Conform

6 votes

VA mesh conform

Well mesh conform is not someting new to 3dsmax but what if it was much more faster and responsive compared to the legacy one with straight forward parameters and options to tweak.

I created this modifier using MCG, it has all sort of options you might want such as:

- Projection direction: world axis or source object normals.

MCG AniFake

0 votes

This might get you out of a tight spot when you HAVE to animate some property that's not animatable (usually On/Off), similar to my VisToCamMod...but this is more generalised.

Who knows, you could probably even use it as some sort of Pre-Render script...but I'm not a scripter so can't do too advanced explorations there....

MCG Animate Visible To Camera

1 vote

Since you can't animate the Visible To Camera property...(well not that I know of a way...) use this to 'control' it. Watch the vid.

Eureka !!!!!!!!!!!!!!!!!!!!!!!!!!! At last, an MCG modifier that modifies SELF NODE !!!! This may open a whole giant can of giant worms....

 I suggest you use the modifier version, VisToCamMod, IMO is the most userfriendly..

MCG Quad Angle Selector

0 votes

Tool to select quad faces where the angle of the 2 tris is more than Tolerance level. This is a SELECTOR only, what you do with the result is up to you, it does not auto-alter your geometry.

MCG Zoolinderrr

1 vote

Annoyed that the default Cylinder doesn't allow more than 200 in Height/Sides/Caps seg count ? Stooooooopid, Zoolinderrr is waaaay betterrrrrerrrr... (ok, there is a limit of 9999 but who's counting ? Especially male supermodels)

Use in cases where you need to stretch your longfellow along a really really long path and you need lots and lots of segs...

(The Weld in MCG is crap so use a Welderrr instead)

No there's no video !!! Just print out this picture and slap it on your bedroom wall....Zooweet dreams...

MCG Display Point Cloud

1 vote

I doubt if this actually improves anything...but a user on FB asked for it maybe because of some display restriction that caps at some maximum number of faces that it can display...so he wanted point cloud representation instead.

Naturally, you'd probably want to turn this modifier off in Render and do NOT collapse this as you'll lose your geo and retain only the points !!!

MCG Normalise Spline

1 vote

(The 'internal' compound you see there in the zip file is for ppl who wants to use this compound in their MCG, ie. you may create your own internal Spline rather than picking an external node)

ver 1.02: exposed Samples parameter. When you have 'drastically' different seg lengths, you'll notice missing divisions at the end of the normalised spline, just crank up the Samples to correct this.

Syndicate content