3ds Max | MCG

MCG RPMSpin

0 votes

A user requested this...so here it is...simple RPM controller.

Note: it works in Rev Per Minute, so it does not matter if you work in NTSC, PAL or whatever...

 

Ver 1.01: added Revs mode for the Revheads. This will spin your object N times for whatever the animation range is...Start time does not have to be at 0...

Loops from Surface

2 votes

Simple example of growing loops from open-ended surface. As such, it only looks for the first border and expands from there. Here it is shown on Cylinder with caps removed (default advanced sweep output would also work):

RPM Controller

0 votes

A RPM rotation contoller with affect multiplier.

MCG SweepDreams

4 votes

In your dreams, I give this to you for free...

Reality check, $5USD...

Here you can see I've gone in and deliberately deleted some segments so there's a mix of closed and opened curves in a spline....it will still work...

MCG Arches

3 votes

REQUIREMENTS: Max 2016 + SP3 +EXT1/2, Max 2017

Installation: Scripting, Install Max Creation Graph...

Creates various types of arches: Circular, Lancet, Trefoil, Ogee, Reverse Ogee, Inflexed and Horseshoe. Please note that I didn't follow any ancient building codec strictly to the letter...only that the curves are derived from perfect circular segments. Using the Curvature adjustment, you could get other arch types like Parabolic, Elliptical ...etc...

MCG Spiderwebs

6 votes

Creates simple spiderwebs with splines. Found in Create Panel>Shape>Vu

 

ver 1.01: added options to weaving.

Ver 1.02: Added gravity control for Spans

Inset Chamfer

6 votes

A pair of modifiers, the InsetBySmoothingGroup mcg modifier will inset mesh polygon groups by their smoothing groups, which helps to keep flat surfaces flat smoothed when chamfered instead of the usual mess. Keep in mind that for it to work, the smoothing groups should not be shared, i.e. no polygons that have both smoothing group 1, 2 etc. set. Note that the smoothing group edge borders are split afterwards, if you don't want that, you need to apply a Vertex Weld modifier.

MCG IBreakaYouFace

3 votes

Various FX on your face....of a 3D geo that is...

Free for Non-commercial use.

ver 1.01: fixed bug so that now all sides of a box (specifically +/-X) rotate about the edge correctly

VA Mesh Conform

7 votes

VA mesh conform

Well mesh conform is not someting new to 3dsmax but what if it was much more faster and responsive compared to the legacy one with straight forward parameters and options to tweak.

I created this modifier using MCG, it has all sort of options you might want such as:

- Projection direction: world axis or source object normals.

MCG AniFake

0 votes

This might get you out of a tight spot when you HAVE to animate some property that's not animatable (usually On/Off), similar to my VisToCamMod...but this is more generalised.

Who knows, you could probably even use it as some sort of Pre-Render script...but I'm not a scripter so can't do too advanced explorations there....

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