3ds Max | MCG

MCG SpacingTool

3 votes

This MCG is a Spacing Tool for splines. Unlike the default Max one, this does NOT intermittently disappear from your viewport !!! And it gives you rotation controls as well.

(You can use it on a mesh as well but it's best for curves)

MCG BifoldPlanes

0 votes

Bifold 'rig' for opening windows, doors procedurally.

Video you see is of BifoldPlanes.

Bifolds_Free:

- does NOT have Circular arrangement.

- does NOT have Alternate Hinges, ie. all are either top, bottom, left or right, instead of top+bottom or left+right combination.

- Effectors will use only pivot, not actual mesh.

To get BifoldPlanes to open up your windows, you'll first have to open up your wallet...

https://gumroad.com/candyshop

 

MCG Mesh Contours

7 votes

What's there to say really...

Installation for Max 2016/17: (2018 can be just drag+drop)

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudH...

Then can be found in Create>Shapes>Vu.

MCG Lightning

6 votes

 

http://1drv.ms/1OkwWsL

...bring out the Dead

Ver 1.03: you got free Forking...but not for the Arcing mode. I was going to release a 'for sale' version with......Farking....but eh...I feel good with humanity today so everyone should get free Farking...

Also added Recycle option as your Lightning grows..it lags....so use Recycle to help...

 

VA Mesh Conform

11 votes

VA mesh conform

Well mesh conform is not someting new to 3dsmax but what if it was much more faster and responsive compared to the legacy one with straight forward parameters and options to tweak.

I created this modifier using MCG, it has all sort of options you might want such as:

- Projection direction: world axis or source object normals.

Cupboard/Bookcase

1 vote

Hello there.

I created a Cupboard/Bookcase primitive. Unfortunately it has no UVs. There are included some usefull compounds that I created (the h_create_box is under further development for UVs and a new weld compound because the default weld messes the vertex order).

Enjoy

Cloner 2D

3 votes

 

 

Two dimensional clone modifier with random position offsets, random local rotations and random MaterialIDs.

Use to create tiles of any sort.

Known bugs:

- Local rotations and random rotations don`t work together very well

Release info:

- 1.0

Now you can define what angle to use for snapping in random rotation.

All features work in both dimentions.

 - 0.96 

MCG StopMotion

5 votes

This MCG takes any vertex animated object and turns it into StopMotion/Claymation. You can also use it on non-vertex animated, ie. Transformed object.

Update note: Because it is based on Vertex animated objects, please use Skin and not Link, ie. if you transform a 'bone' object across the screen, then create your hero and Skin it to the bone object, not Link, then put StopMotion on your hero.

 

 

MCG MorphToUV

3 votes

This MCG will morph your geometry to UV, much like in ZBrush. Please note this is a morpher not an unwrapper. You'll notice in the video that after I applied the mcg, the geo appears faceted. This is the 'ways' of MCGs, it breaks up the verts/normals. I didn't put an mcg Weld in there coz it's a bit slow and crash prone with high res geos. A Welder modifier is also slow. So the best solution I've found is to simply add an Edit Poly on top, select all verts and weld with a very small threshold, say 0.01, then also set your smooth groups here.

SphereClone

6 votes

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