3ds Max | MCG

MCG Zoolinderrr

1 vote

Annoyed that the default Cylinder doesn't allow more than 200 in Height/Sides/Caps seg count ? Stooooooopid, Zoolinderrr is waaaay betterrrrrerrrr... (ok, there is a limit of 9999 but who's counting ? Especially male supermodels)

Use in cases where you need to stretch your longfellow along a really really long path and you need lots and lots of segs...

(The Weld in MCG is crap so use a Welderrr instead)

No there's no video !!! Just print out this picture and slap it on your bedroom wall....Zooweet dreams...

MCG Display Point Cloud

1 vote

I doubt if this actually improves anything...but a user on FB asked for it maybe because of some display restriction that caps at some maximum number of faces that it can display...so he wanted point cloud representation instead.

Naturally, you'd probably want to turn this modifier off in Render and do NOT collapse this as you'll lose your geo and retain only the points !!!

MCG Normalise Spline

1 vote

(The 'internal' compound you see there in the zip file is for ppl who wants to use this compound in their MCG, ie. you may create your own internal Spline rather than picking an external node)

ver 1.02: exposed Samples parameter. When you have 'drastically' different seg lengths, you'll notice missing divisions at the end of the normalised spline, just crank up the Samples to correct this.

MCG Icon

0 votes

For anyone needing to create an icon for MCG Geometry object, just call the compound, the supplied tool is just for demo purposes.

MCG Rotating Piston

2 votes

another one that needs video to be watched as a pic can't really illustrate...

Thread: http://forums.cgsociety.org/showthread.php?f=6&t=1434497

ver 1.01: choose to shoot ray for collision from Above or Below

MCG Hologram

0 votes

What good is a picture gonna do ?...just watch the video.. and don't write in and say...well, technically this and technically that...I like my world weird and wacky...

ver 1.01:

- Changed View Plane to Depth Axis.

- The Depth Axis is also in Local mode rather than World mode so it works with hologram facing any direction in the world.

- Added Depth Offset so you can place the hologram behind the frame.

MCG Preserve Components

2 votes

Preserve (aka. Restore) Components of your geo. Like Preserve but with Axis controls.

Use this above a Relax is effectively a Relax with Axis controls.

ver 1.01: added Soft Sel option

MCG ConnVerts

0 votes

(if anyone even contemplates suggesting me calling it Plexus...you can GAGF)

PF + Mesher + Connverts:


ver 1.01: for use with Particles (whether PF or Sprays) + Mesher, use Every Nth so that you treat each mesh as a 'particle' rather than multiple verts in a mesh.....but there's nothing to stop you from using it on a normal mesh like plane, box, teapot.....to achieve different effects...

MCG Centre of Mass

2 votes

This MCG calculates the Centre of Mass for an odd/asymetrical shape object. The Max centre to object uses a bounding box that does not suit odd shapes. This will find the COM by Volume or Verts distribution.


MCG PosConstraint XYZ

0 votes

Position Constraint....with Axis controls...

If you want an Offset, simply add a PositionList first, then in Available slot, add Vu_PosContraintXYZ...then even tho it is constrained, you can still move your object to whatever 'offset'position you like.

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