3ds Max | MCG

Weaver Modifier

4 votes

Modifier creates realtime topology based weaving geometry.

  • Works on tris/quads/n-gones.

Update: Version 2

MCG Knit

4 votes

Simple knitting pattern with MCG.

Ver 1.01: with Grow available for the price of a beer....MY beer...

MCG Pixelize Spline

4 votes

Ver 1.02: allows Custom Pixel. This version is available for $5 USD. Please email [email protected]

MCG TextOnPath a.k.a Stiff PathDeform

3 votes

Installation: Scripting, Install Max Creation Graph...

at last...put your text on path with absolutely no warping, distortion whatsoever...unlike the PathDeform. What's more...it works for multi curves...but wait there's more...it works for any font including Right to Left languages...but waaaaiiiiit...there's still more, it can reverse your text in a jiffy too...and yes there's still more it's an environment friendly MCG too...it recycles your text !!!!!!!

Framer Modifier

1 vote

3dsMax topology based frame modeling modifier. Procedural tool for frame like structure creating. Useful for creating facades, structures, grids, furniture, patterns and more.

SphereClone

6 votes

Inset/Bevel/Extrude Poly

3 votes

BevelPoly Compound enables you to extrude, outline and inset the provided Poly (TriMesh). It can keep or delete the original surface, which might be used to create only the border quadstrips. The package includes all the compunds it depends on and an example modifier shown in the gif:

MCG BraidGen

5 votes

Long story short, Braid tute from Kevin John, maxscripted by Trebor777, mentioned on MCG FB by Swordslayer....I reinterpreted it with my own eyes and MCG...cos I couldn't understand much maxscript...

Because of lots of twists and turns, I found the best way is to set the BraidGen Interpolation to 0, then use with a Sweep with Banking OFF, then TurboSmooth on top.

Ver 1.01: added Grow options, please see video.

VA CloneOnCurve

5 votes

An extended version of the (AClone on curve) modifier that ships with 3ds max, this one adds the ability to read multiple curves per shape and distribute the clones based on the size of the mesh.

Update 1.1:

The new update brings the ability to control the number of clones incrementally, and if you edited the first point in your shape you can control were the clones start to appear of finish.

Regards

HyperClone

10 votes

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