3ds Max | MCG

MCG StopMotion

5 votes

This MCG takes any vertex animated object and turns it into StopMotion/Claymation. You can also use it on non-vertex animated, ie. Transformed object.

Update note: Because it is based on Vertex animated objects, please use Skin and not Link, ie. if you transform a 'bone' object across the screen, then create your hero and Skin it to the bone object, not Link, then put StopMotion on your hero.

 

 

MCG MorphToUV

3 votes

This MCG will morph your geometry to UV, much like in ZBrush. Please note this is a morpher not an unwrapper. You'll notice in the video that after I applied the mcg, the geo appears faceted. This is the 'ways' of MCGs, it breaks up the verts/normals. I didn't put an mcg Weld in there coz it's a bit slow and crash prone with high res geos. A Welder modifier is also slow. So the best solution I've found is to simply add an Edit Poly on top, select all verts and weld with a very small threshold, say 0.01, then also set your smooth groups here.

SphereClone

6 votes

MCG MeshXForm

2 votes

Installation:

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudH...

Then can be found in modifier dropdown list.

Modifier can be instanced to control multi objects at once.

MCG Muscle

5 votes

I'm calling this Muscle deform because that's what I set out to use it for but it can deform one mesh with another. Requires a vertex colour modifier underneath this modifier to enable it. The Bool is to determine if the deform happens with Red colour vert or green colour vert's.

MCG FFS

12 votes

 Installation: Scripting, Install Max Creation Graph...

Max2017 should work straightaway, for max2016 ensure you have SP3 properly applied then Extension2 (maybe 1 would work too...can't be sure)

FFS...Floor Flux Sake !!! I empower you to take the Red pill or Blue pill....go into the graph and choose your destiny on the far right...Fastest compile time could be a second (Blue pills) or slowest (Red pills), with all functionalities, up to 15 secs !!! But once you've compiled the graph, it should be pretty quick.

MCG DNA

1 vote

Simple DNA structure.

Includes a Max scene file with colour coded nucleotides (pls extract Max file from ver 1.00)

ver 1.01: Fixed lookat. Now if the DNA strand is moved around, the letters will adjust to lookat target.

ver 1.02: the DNA strands are now quads

Donations: paypal.me/vusta

MCG Transformation Modifiers

2 votes

A set of simple MCG modifiers which do very powerful things when used in a procedural workflow. You can make adjustments to a mesh's pivot inversely by using these modifiers. You can animate at a sub-object level.

OffsetMesh

RotateMesh

ScaleModifier

MCG Marching Ants

4 votes

This MCG allows you to do marching ants, traffic light/direction effects. Note the Count is total in array but you see only every 'Step'. I think there is a bug with closed loop and Even count, so use odd Count for that....and WTF is up with the 90deg angle/rectangle ? Dunno....I'll debug if have time...

Ver 1.01.00: Added Flip and Rotation Adjustments

Ver 1.01.01: Minor update/cleanup

 

Inset Chamfer

8 votes

A pair of modifiers, the InsetBySmoothingGroup mcg modifier will inset mesh polygon groups by their smoothing groups, which helps to keep flat surfaces flat smoothed when chamfered instead of the usual mess. Keep in mind that for it to work, the smoothing groups should not be shared, i.e. no polygons that have both smoothing group 1, 2 etc. set. Note that the smoothing group edge borders are split afterwards, if you don't want that, you need to apply a Vertex Weld modifier.

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