Tagged 'architecture'

Sweep Profile

563 votes

The new version of Sweep Profile PRO is released.

version 1.01.27

  • Adds the "Assign" button
  • Adds German and Japanese localizations
  • Better zooming to profile on rendering preview
  • Adds an ability to add multiple directories with profiles using the checkbox "Include Subfolders"
  • Fixes an issue with changing a profile dimensions in 3ds Max 2023-2024

version 1.01.12

  • Fixes an issue with changing interpolation for section and path
  • Fixes some minor issues with rendering previews
  • Fixes an issue with applying an activation key

The main functionality of the Sweep Pro lies in its ability to offer a quick and convenient way to build architectural profiles using the Sweep modifier.

The pack includes pre-made architectural profiles (10 for free version and 37 for PRO version), providing users with a solid base to start from.

But the functionality doesn’t stop there; users also have the option to add new profiles from the scene or by adding profiles from a specific folder.

Also, the tool has a very convenient option to change the size of the profile on the fly.

 

Sergo's script pack

73 votes

SCRIPTS IN PACK:

RotateClockWise,
RotateCounterClockWise,
RotateAround
- three scripts for easy, one-click rotating objects on 90, -90 and 180 degree around active axis and in current coordinate system. Scripts also rotate UVW Mapping gizmo and Slice sub-object.
- to rotate a copy of the object - press shift+script button on the toolbar

3PointScale - script for scaling separate objects by specifing 3 points. Like AutoCAD's 'scale by reference' command. Uniform scaling supported.

VRay Batch Render

67 votes

VRay Batch Render is a fully automated batch rendering tool for V-Ray(3dsmax,architectural rendering).

rdg::graphPaper

14 votes

A procedural graph paper texture. The essential part of this material
are both Gradient Ramps (horizontal and vertical) that define tiling
and line management. Colors are defined by the top mix or output map
(depending on material version).

SteamRoller

14 votes

Steamroller unwraps every objects in a selection using Max's built-in flatten function based on the specified parameters. Steamroller is mainly intended as a quick and dirty method of quickly unwrapping lightmap UVs on large sets of objects, similar to the automatic unwrap in Render to Texture.

StrTools

14 votes

Quick tools in one place. Dockbar!

Simple Tables for Architects

9 votes

This simple script creates a variety of table models quickly. Rectangular - circular tabletops and legs - some parametric profiles and chamfer option included in version 2.

Fast Architecture

9 votes

 

Fast Architecture generates an architectural structure through a custom procedural mesh object, you can change parameters and watch the results in real time. It's an easy and intuitive way to create a building at a simple level, its versatility allows you to create your own style, usefull for the creation of urban backgrounds.

Fast Housing

6 votes

Fast Housing generates an architectural structure through a custom procedural mesh object, you can change parameters and watch the results in real time. It's an easy and intuitive way to create a house at a simple level, its versatility allows you to create your own style, usefull for the creation of urban backgrounds.

This script creates a FA_House primitive object which works as any 3ds Max object: any deformer can be applied, renderable, can be converted to mesh etc ...

Architecture to Standard Material Converter

4 votes

This macroscript converts Architectural materials to Standard materials for use with VR exporters that require this setup.

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