RenderMask

Version: 
5.78.8
Date Updated: 
10/20/2014
Author Name: 
Ivan Tepavicharov

Render different types of masks (luminance, RGB, env.reflection, light, objectsID, SSS, texture, AO, ZDepth, Specular, BlackHole). The script don't affect the scene materials, lights and render settings. Support "FumeFX" an "HairFarm"

v.5.78.8 - “Ambient”, “Texture” and “Specular” masks support MentalRay, MaterialID” mask work with “Keep OpacityMap”

Additional Info: 

Category "IllusionBoxStudio"

Version Requirement: 
3dsmax 8, 3dsmax 9, 3dsmax 2008 - 2015

Comments

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Ivan Tepavicharov's picture

No....

No....

titane357's picture

Any chance to have an Octane render workflow ?

Any chance to have an Octane render workflow ?

kritikoskostas's picture

problem with keep opacity map

don't work with keep opacity map! test with 3ds max 2014 & vray3.03. pleaase help!!!

real08121985's picture

Problem with Opacity on Multisubtextures

Hi, awesome script, I use it daily at work and it helps alot!

One problem: When I render a mask of a multisubmaterial object then opacity maps will not be masked correctly. Your script applies one opacity mask to the whole object, not only the material id the opacity map belongs to. Here is a possible fix for the "White Material -- Luminance" section, but it doesnt always work:

	local multisub = multisubmaterial numsubs:i.mat.materialList.count
	for n=1 to i.mat.materialList.count do
	(
		local standardmat = StandardMaterial diffuse:white selfIllumAmount:100
		standardmat.opacityMap = i.mat.materialList[n].texmap_opacity
		multisub.materialList[n] = standardmat
	)
	i.material = multisub
Ivan Tepavicharov's picture

for now is a little

for now is a little complicated for CoronaRender

monah62rus's picture

Please adapt under

Please adapt under CoronaRender!

Ivan Tepavicharov's picture

#stenionet - Yes, I plan to

#stenionet - Yes, I plan to have the option to disable AA.

 

outgribe's picture

Great script

It could be absolutely excellent if Z-depth map can recognize opacity/refraction. For example all oblects under glass have same depth map as glass object.

stenionet's picture

Very good scritp. Is there a

Very good scritp.
Is there a way to get rid of the Aliasing?

joscott3d's picture

Render mask and Proxies

Hi all,

Does anyone know how to get rendermask to successfully render out masks of proxied objects? I have over 3,000 objects which I needed to convert to .vrmesh as my file would have crashed. When I try to render a mask of these it doesn't give a smooth black and white mask?

Can anyone help with this?

Cheers,
Jo

Joanna

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