RenderMask

360 votes
Version: 
5.82.0
Date Updated: 
08/03/2015
Author Name: 
Ivan Tepavicharov

Render different types of masks (Luminance, RGB, Reflection, Lights/Shadows, ObjectsID, SSS, Texture, AO, ZDepth, Specular, Refraction). The script don't affect the scene materials, lights and render settings. Support "FumeFX" and "HairFarm".

 Version: 5.82.0

  • change SaveDialog
  • add "JPEG, BMP, Cineon, V-Ray image, HDRI" format when save image
  • some interface bugs fixed
  • update "SAVE Mask in 3dsmax File"
  • update "Mask State"
  • add more options to determine ZDepth ("Drag", "3 Point")

Version: 5.81.0

  • fix "Keep Opacity Map" working with MultiMaterial
  • add "Rename" button in "Mask State"

 

 

Additional Info: 

Category "IllusionBoxStudio"

Version Requirement: 
3dsmax 2012 - 2016

Comments

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zrK's picture

Fantastic ! thank you for the

Fantastic ! thank you for the update !!

Ivan Tepavicharov's picture

"*.jpg" support, Done.

"*.jpg" support, Done.

MaximuM's picture

Thank you !

Hi Ivan,

It is a great news for me that you have updated this wonderful script (I'm talking about the long awaited Multimaterial feature).
I'm going to wait the next update with the output's format lock feature asked by zrK to do the update though :)

Thank you again !

Ivan Tepavicharov's picture

For 3dsmax 2013 - 2015 look

For 3dsmax 2013 - 2015 look in 'macroscripts' folder in 3dsmax root. Find 'IBS_RenderMask.mcr' or 'rRenderMask.mcr' and delete it.
Install script again.

No problem for '.jpg' format, check for update soon.

zrK's picture

Thanks a lot Ivan for your

Thanks a lot Ivan for your work ! i'm impatient to test this !!!
I'm facing a problem installing this version, it seems to interfer with a previous
installed version. I'm stuck on the 5.77.5
Is there any to clean/uninstall previous and reinstall the new one ?
(Only one computer did this, others install correctly)

Also i was wondering if this is possible to lock the output's format, for exemple on *.jpg files when you hit the "Render Mask" button, just like 3ds max do ?

Your script should be fully intagrated into 3ds max, a must have ! Cheers !!

Ivan Tepavicharov's picture

Done...

Done...

Ivan Tepavicharov's picture

start checking....... :-)

start checking....... :-)

zrK's picture

Thanks fo taking time to look

Thanks fo taking time to look at this :)
Here is a sample file of a tree using a multisub for example.
The render alpha is ok, but when rendered by your script, the opacity of the leaf is used on the trunk also ...
Hope this helps !!

Kind regards,

AttachmentSize
tree_multisub_rendermask.zip 16.8 MB
Ivan Tepavicharov's picture

ОК, send me sample files or

ОК, send me sample files or explain in more detail.
Оbviously 'Keep Opacity Map' does not work in all situations.

zrK's picture

I second this request :)

I second this request :) Would be great if the Multi/Sub opacity was fixed !

Thank you for this script !

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