RenderMask

353 votes
Version: 
5.80.7
Date Updated: 
07/04/2015
Author Name: 
Ivan Tepavicharov

Render different types of masks (Luminance, RGB, Reflection, Lights/Shadows, ObjectsID, SSS, Texture, AO, ZDepth, Specular, Refraction). The script don't affect the scene materials, lights and render settings. Support "FumeFX" and "HairFarm".

Version: 5.80.7

  • Bugs fixed in BlackMaterial when use “Keep Opacity Map”
  • Bugs fixed in “Texture” mask

Version: 5.80.5

  • Change “MaskState” (completely rewritten)
  • Update “Texture”, “Refraction” mask
  • Save last setting of “ZDepth” mask in maxfile.
  • Add ProgressBar in “Submit to Deadline” dialog
  • Update “RGBDialog

 

Additional Info: 

Category "IllusionBoxStudio"

Version Requirement: 
3dsmax 2012 - 2016

Comments

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zrK's picture

Thanks fo taking time to look

Thanks fo taking time to look at this :)
Here is a sample file of a tree using a multisub for example.
The render alpha is ok, but when rendered by your script, the opacity of the leaf is used on the trunk also ...
Hope this helps !!

Kind regards,

AttachmentSize
tree_multisub_rendermask.zip 16.8 MB
Ivan Tepavicharov's picture

ОК, send me sample files or

ОК, send me sample files or explain in more detail.
Оbviously 'Keep Opacity Map' does not work in all situations.

zrK's picture

I second this request :)

I second this request :) Would be great if the Multi/Sub opacity was fixed !

Thank you for this script !

protocol's picture

Thank you so much for this

Thank you so much for this real time saver script !!! amazing !
Any chance to fix the multisub material opacity with the next update ?

Regards,

Sadly, the multisub opacity problem remains in the last 5.80.7 update ;(

Ivan Tepavicharov's picture

Found and fix, update

Found and fix, update soon.
Thanks

fabiodacosta's picture

Problem with opacity masks

Hi, great script.
Unfortunately there's a bug on the opacity map function in the latest version of Rendermask. If checked, and there's only one object with opacity map in the scene, all other objects get the material with opacity mask applied to them when rendermask is rendering.

I'm using 3DS Max 2016 with mentalray for rendering.

Thanks for your work!

Fabio

istratebogdanpeter@yahoo.com's picture

VrayRT support

Hi mate,

Will this great plugin get support for VrayRT any time soon ?
Thanks.

Regards,
Peter.

kritikoskostas's picture

luminance dont work with keep opacity map

If I have more than one object in the scene which covers the subject I want to do the mask, opacity map works as if you've applied to all objects.
Even if I have two objects with different opacity map again to mask apply one of the two maps.
Thank you in advance for your solution to this problem.

pastilan2014's picture

Anybody else in this world

Anybody else in this world needs a stable life. - Marla Ahlgrimm

1rv's picture

Ivan, many thanks for really

Ivan, many thanks for really amazing tool.
May I ask you what render settings should be used to achieve this level of antialiasing? I simply can't get this quality in my VrayWireColor, VrayMtlSelect and other passes.
Thank you in advance.

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