Tagged 'Unwrap'

TexTools: Toolbox for the texture artist

237 votes

Documentation: http://www.renderhjs.net/textools/

SteamRoller

14 votes

Steamroller unwraps every objects in a selection using Max's built-in flatten function based on the specified parameters. Steamroller is mainly intended as a quick and dirty method of quickly unwrapping lightmap UVs on large sets of objects, similar to the automatic unwrap in Render to Texture.

PolyUnwrapper

40 votes

PolyUnwrapper is a complete set of professional tools designed for the texture artists, especially for the architectural and game industries.

It contains plenty of features that will greatly help you improve your unwrapping workflow.

PolyUnwrapper

 

Main Features Features

UV Tools 3

23 votes

Easy to use uv mapping tools for Archviz and not only

More info here

Advanced UV Normalizer

8 votes

Advanced UV Normalizer (AUVN) is a tool for normalizing the Texel Density across different objects.

It has a comprehensive set of features to calculate, get, set and modify the Texel Density of your models based on different parameters such as Geometry Area, Texture Area, UV Area as well as the Geometry/Pixels and Geometry/UVs Ratios.

The Texel Density can be set using a fixed texture size, or you can assign different AUVN textures and normalize them all at once using their texture size.

Unwrap Pro

13 votes

Unwrap Pro is a 3ds Max plugin which unwraps meshes while producing low distortion, overlap free, weighted density UVs unlike the 3ds Max Peel command which produces overlapping uvs with high area distortion. Get it from https://mariussilaghi.com/products/unwrap-pro

UV Strip Straightener

64 votes

Mapping tool that straightens a single strip of faces.

[ 3dsMax <> UVLayout ] UVPipe mod by miauu

11 votes

This script will allow you to send the selected objects to UVLayout and get them back.

This is useful when you wants to have more than one object in the same UV square.

All editable poly objects from the selection(selected objects or groups) will be sent to UVlayout.

LSCMUnwrap

49 votes

lscm unwrap integrated for max5.1 and up

After seeing the max8 peltmapping vids - and doing a bit research on
the topic - I found that wings3d and blender already have nice
automatic unwrappers - using the same technique called LSCM. This
maxscript/plugin combo implements the technique based on blender3d. It
allows the user to mark edges as uv seams and run the automatic unwrap.

Polygon Tools

4 votes

Polygon Tools are scripts pack for checking 3D-model during modeling and UV-mapping process in 3ds max.

Target audience: enthusiasts, beginning 3D-modelers, outsource managers, Art QA, art-managers and etc.

Polygon Tools was created to facilitate common problems search in 3D-models and speed up the work by reducing the amount of routine work.

 

Short Features List:

Syndicate content