Tagged 'VRay'

EffectsChannelSet

79 votes

  • Management the Material ID and Objects ID.
  • Assigning a wirecolor for objects.
  • Automated creation MultiMatteElement for V-Ray renderer.
  • Automated creation MatteRenderElement for Mental Ray renderer.
  • Automate the creation of CMasking_Mask for Corona Renderer.

 

EffectsChannel 1.67.4

  • Some fixes and speed improvements

EffectsChannel v1.64

  • Fixes an issue with assigning ID to sub-materials in the version 1.62

EffectsChannel v1.62

  • This version speed-up opening on complex scenes. The time of opening on a very big scene decreased from 16 sec to 0.094sec.

EffectsChannel v1.60

  • Adds support to Corona Renderer: Automate creation of CMasking_Mask.

Quick Clouds Generator

1 vote

QUICK CLOUDS GENERATOR is a script that is efficient in automatically creating sun/ sky & clouds in 3dsMax. It can be applied flexibly in Archviz projects while saving a lot of time for 3D Artist.

.: Compatible with 3dsMax 2018 & higher

.: Compatible with V-Ray 6 & Corona Renderer 9 & higher

.: Compatible with System Units: Millimeters, Centimeters, Meters, Inches & Feet

.: Version: 2.0

.: Author: Wuan Hyu

If you have any comments or questions, please don't hesitate to contact us via email: [email protected]

We will respond as soon as possible.

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Little Batch Render

33 votes

Vray - LittleBatchRender
Version 0.84

Description:
with the "LittleBatchRender"-script you can easily render multiple cameras in your scene with one Click
Features:


• correct autonaming for Render Elements
• NetRenderSupport
• Spawning can be disabled when rednering with NetRender
• consistent Naming for local and NetRender - no relinking in Compositing necessary
• Turning of and on individual Xrefs for individual Cameras

MultiMatte Tamer

1 vote

This script makes it very easy to apply Object ID's and store the MultiMatte Render Elements.

Objects are selected within the grid table. If objects and layers in your scene are not recognized by its name this script will not be much use.

  • Add Button will add another additional numbered ID button.

VrayMtl Color Correction

2 votes

This script is intended to add and tweak settings of Color correction nodes for VrayMtl.

You can add some Color correction with any specified values on any selected material slot (Diffuse, Bump, Glossiness, Translucent, Self Illumination), the existing bitmaps will be kept inside the color correct.

You can change any parameter afterward.

i've added some randomization to each parameter.

Material Texture Loader

7 votes

Description
  The Material Texture Loader loads in textures and instantly creates advanced materials.
  Use pre-defined or customized map and material settings to build re-usable material setups.
  Fully supports Vray, Corona, Redshift, Arnold, FStorm, Physical, Octane, and Standard map and materials.
 
Main Features

  • Automatic texture channel recognition 
  • Parameter linking for all texture mappings
  • Predefined Color-spaces: ACEScg - sRGB - linear-sRGB - Raw - Gamma - Auto
  • Mapping: Tiling - Real-world - Tri-Planar -  Random Rotation - Spherical
  • Live edit settings and disable channels
  • 2-Sided materials
  • MaxScript commands
  • UDIM map loading
  • Drag and Drop
  • Presets

Get it on Gumroad
Latest version: 1.830

Content Browser

2 votes

The Content Browser helps you quickly browse and import 3D assets on your computer.

Load any folder accessible on your machine and the Content Browser will find any materials, hdri’s, models, and max files. It will group, organize and display these files as assets, recognizing previews, LODs, mapping channels, resolutions and other important information automatically. 

It simplifies the importing and merging process for 3d models, max files, material creation and hdri environment maps by allowing you to directly browse, filter and drag all of your 3D assets from sources like MegaScans, PolyHaven, gameTextures, Poliigon, Arroway into 3ds max viewport or material editor. 

Main Features

  • Load any folder and find 3D models, max files, materials and hdri’s.
  • Show grouped files as assets, group matching assets and find preview images.
  • Drag and Drop asset into the 3ds max viewport or the Slate Material Editor
  • Import assets to Slate and Compact Material Editors
  • Default Merge and Import 3d files and max scenes, with automatic relinking filepaths
  • Choose LODs/resolution/variations and Import multiple assets at once
  • Folder hierarchy, File list and Preview Gallery

Vray To Unity OneClick Converter

1 vote

Script for automatic conversion 3ds Max scene with V-ray renderer to Unity Engine (HDRP and URP).

Documentation: https://docs.google.com/document/d/19XJjX2VO_rHNIj4ZDcKPlwhYR0FFi8a77FyG...

Скрипт по автоматической конвертации сцены из 3ds Max V-ray в Unity (HDRP и URP)

Документация на русском : https://docs.google.com/document/d/122-TyKZj-STQIXhajocWSvXzTZeeRxgscq3P...

https://u3d.gumroad.com/l/3dsmaxVray2unityPRO PRO version without texture size limit.

Telegram Support Channel https://t.me/OneClickExporter

VrayMtl Copy Maps

1 vote

This script is intended to batch copy from slot to slot within the same material.

For example, you can copy the bump map to The displacement map or the diffuse map to the selfillumination map on multiple material at once.

You can copy the diffuse map to the bump or the Glossiness map and use my other script to add color correction with saturation  set to -100 and adjust other settings to fit your needs.

Reset Material Editor

2 votes

With this script you can reset all materials in your marerial editor to the Materials what you using in your workflow. For now you can reset to Standart marerials, Vray materials, Corona materials, Mental Ray, FStorm, or Arnold materials.
This script is tested at 3ds max 2016 and 3ds max 2021.

Version 1.0
- reset to Standart marerials
- reset to Vray materials
- reset to Corona materials
- reset to Mental Ray

Version 1.1
- reset to FStorm marerials

Version 1.2

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