Detach Elements
Detach all elements on multiple objects with a few options for better scene arrangement,
including convert to mesh, group by source or link to source or point helper.
Please read the notes inside the code as well.
Update:
Recently asked me for installation instructions so I add macroScript.
Briefly, put Detach_Elements.ms into your scripts folder and run .mcr file once.
After that you'll find it into Tools category in your Costumize User Interface.
Attachment | Size |
---|---|
Detach_Elements.ms | 4.36 KB |
macro_Detach_Elements.mcr | 386 bytes |
Comments
thx
thx
hi antokhio
interesting... i try to imagine the point of your request. that w'd not change the result. if its something about the names then after detaching you may sort your elements by position and rename them.
my recent MAXScripts RSS (archive here)
yea would be great
thank you! Script is great!
if possible would also love to have an option to detach
in order from left upper corner to bottom right pls!
thinking about axis priority even
Y1
X2
Z3
or a small option XY YX XZ....
liked it a lot, thx.
liked it a lot, thx.
Yes
Hey Ian, ya, of course, why not :)
When save a bit free time, I'll include this feature.
[Edit] Ok, here is (as separate macros), enjoy ;)
my recent MAXScripts RSS (archive here)
hi anubis, can we add an
hi anubis,
can we add an option, to detach all polygons as well?
// www.v-motion.co //
Very useful. Thanks.
Very useful.
Thanks.