Detach Elements

69 votes
Version: 
1.0
Date Updated: 
03/23/2010
Author Name: 
Anubis

Detach all elements on multiple objects with a few options for better scene arrangement,
including convert to mesh, group by source or link to source or point helper.

Detach Elements

Additional Info: 

Please read the notes inside the code as well.

Update:
Recently asked me for installation instructions so I add macroScript.
Briefly, put Detach_Elements.ms into your scripts folder and run .mcr file once.
After that you'll find it into Tools category in your Costumize User Interface.

Version Requirement: 
any 3ds Max version
AttachmentSize
Detach_Elements.ms4.36 KB
macro_Detach_Elements.mcr386 bytes

Comments

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new's picture

thx

thx

Anubis's picture

hi antokhio

interesting... i try to imagine the point of your request. that w'd not change the result. if its something about the names then after detaching you may sort your elements by position and rename them.

my recent MAXScripts RSS (archive here)

antokhio's picture

yea would be great

thank you! Script is great!
if possible would also love to have an option to detach
in order from left upper corner to bottom right pls!

thinking about axis priority even
Y1
X2
Z3

or a small option XY YX XZ....

samuelmq's picture

liked it a lot, thx.

liked it a lot, thx.

Anubis's picture

Yes

Hey Ian, ya, of course, why not :)
When save a bit free time, I'll include this feature.

[Edit] Ok, here is (as separate macros), enjoy ;)

AttachmentSize
detach_all_faces.mcr 694 bytes

my recent MAXScripts RSS (archive here)

W DIGITAL's picture

hi anubis, can we add an

hi anubis,
can we add an option, to detach all polygons as well?

stenionet's picture

Very useful. Thanks.

Very useful.
Thanks.

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