Tagged 'spline'

UniConnector

28 votes

v3.87 Fixed bug of bridge >=2 edges



v3.85: Fixed bug of create Edge between vertices in object under any modifiers

All this works by single hotkey.

UniRemover

21 votes

v.9.46 Fixed bug of remove of vetices with any modifiers
v.9.45.2 Fixed small bugs
v.9.45.1
In Create mode => Reset object (by attach to mesh).

v.9.45
Esc+key of script + (in EditablePoly in subobject 1 (vertex)) =>
select vertices with 3 edges
Esc+key of script + (if selectet object (not subobjects)) => ribbon toggle

Fixed bug in remove vertex under any modifiers.

v.9.44 Fixed Converttopoly
v.9.42 Remove T-vertex

UniAttach-Detacher

17 votes

v3.01.2 Fixed bug for attach object in group

Using single hotkey for Attach/Detach
Используя единственную горячую кнопку для Attach/Detach

Refine by 2 Vertices

1 vote

This Script will Add 2 vertices for each vertex in the Selected Spline by Specified Percent
(its useful for fixing the UV for Sweep modifier)
Hope you find it useful.

Pivot to spline selection

0 votes

Sets the pivot in the center of the spline selection.
Works with vertices, segments and splines.

pivot to spline selection

Quadro buttons - hotkeys on four buttons

0 votes

Allows 4 buttons to add many features. If you are tired of running around the keyboard as a pianist and assigning a bunch of combinations, you have the opportunity to put a script and use 4 buttons for modeling (the main functions are assigned).

It works like this: Functions for Editable Polygon, Edit Poly, And some modifiers, are assigned to 4 buttons, which work in different modes in different ways, depending on which sub category you are in (or which modifier is currently selected.)
Sory for my English

Straighten Edge

65 votes


Straighten Edge – MAX script, allows to project and after it to place selected vertex/edges on the given straight line on the Editable Poly object, Edit Poly modifier and Editable Spline & Line objects.

Cam Spline

9 votes

Cam Spline 1.0.0

Please note: This script was written and uploaded here before the release of 3dsMax 2013, which now includes an 'egg' spline shape.

What it does:
Cam Spline is an interactive, parametric spline tool which produces spline shapes based on two circles joined by two straight or curved lines, or a 'cam' shape. Cam Spline faithfully keeps the intersections at a true tangent, regardless of the diameter of the circles or the distance between them.

How to use:
The basics are really simple:

SplineTrace

43 votes

SplineTrace is a MaxScript that can be used to:

- convert a 2D Image into spline shapes, where each spline corresponds to an interior or exterior contour (outline) in the image. Works best on Black/white images but can be used on Colour images by adjusting threshold value.

- create a flat 2D object which corresponds to the "black" areas of the image. Any internal "white" areas are removed from the object.

- quickly turn a plain 2D image into a solid 3D object.

- create a flat 2D shape or 3D Object from an existing spline (not just those created by this script)

ChangeLog:

Mesh Surface

16 votes

Creates surface defined by four splines. The order of picking the splines matters - they should form a closed loop. If you get a weird looking mesh, try once again starting with another of the four splines:

Note that if any of the splines are animated, the resulting mesh is animated, too.

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