Tagged 'spline'

UniAttach-Detacher

16 votes

v.2.77
To Detach with Dialog run script by press (Esc+Key of script)
Для детача с диалогом запустить скрипт по нажатию Esc+кнопка скрипта

Using single hotkey for Attach/Detach
Используя единственную горячую кнопку для Attach/Detach

UniConnector

23 votes


v3.8: Added through connect 2 edges. Добавлен сквозной коннект пары рёбер

All this works by single hotkey.

UniRemover

19 votes

v.9.39

If 0 objects selected then run Maximize Viewport Toggle
Resetxform by attach to mesh works correctly for more objects

Если 0 объектов выделено то сработает Maximize Viewport Toggle
Сброс xform путем присоединения к сетке работает правильно для большего количества объектов

And all this works by single button

Mesh Surface

14 votes

Creates surface defined by four splines. The order of picking the splines matters - they should form a closed loop. If you get a weird looking mesh, try once again starting with another of the four splines:

Note that if any of the splines are animated, the resulting mesh is animated, too.

Profile shape

6 votes

Profile spline primitive to be used with classic Bevel Profile or Shell modifier as the edge profile shape, as a sweep profile and for other similar use cases. Can be rotated, flipped and reversed as needed (for example for Shell, you should use the X Direction).

Helix with Bezier Handles

14 votes

Just like the regular helix only with four bezier handles per turn (or more if you would like - you can control that with the Steps spinner) instead of 40 corner-points of the default Helix shape.

Polyline Pro

14 votes

Spline Combiner

1 vote

Spline Combiner 3dsmax script - banner

Boolean Splines + Shape Cutter + Intersections Detection

 

Arrow

14 votes

Arrow spline primitive, useful as a control object in rigging. Works only in 3ds max 2016 SP2 and higher.

Spline Control

11 votes

While working on a small fun project that involved animating splines (Montpellier Tramway Map morph), the limitations of Spline IK and general hostility of spline animation forced me to create my own simple animation-friendly spline control.

Syndicate content