Tagged 'Material'

Reset Material Editor

2 votes

V-RayMtl Converter

164 votes

V-RayMtl Converter 3.0

V-RayMtl Converter - the very useful professional tool for automating such a time-consuming process as converting of materials, maps, lights, cameras, proxy, modifiers etc. from different renderer engines (currently supported: Scanline (Standard), Raytrace, Autodesk Material, Architectural, mrArch&Design, Physical Material, Corona, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced) to V-Ray, as well as to reverse the conversion of V-Ray materials to Standard materials (which is very useful for game developers, 3d modelers, etc). Since version 3.998, the ability to batch conversion of materials in multiple *.max files has become available.

Current verion: 3.9992

  • added option to switch rgb color space to ACEScg or sRGB in all VRayBitmap and VRayColor texture maps used in the corresponding VRayMtls slots (diffuse, reflect, refract, translucency, SSS, etc.). This option is now available in the "Advanced Fix" section and is supported for V-Ray 5 and later only.
  • improved converting from CoronaMtl to VRayMtl.
  • improved installer to fix an error related to overwriting files in a temporary folder when running the installer a second time.

View full changelog

Project Manager

594 votes
3rd version of Project Manager gains a lot of new features for management 3D Assets. 
There is most unique from them – the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials. 
You can also write a description for material and, of course, add materials to categories.
 

Project Manager version 3.14.57

  • Adds an ability to export several types of proxy files to other formats *
  • Adds an ability to Find & Replace part of paths in batch mode ["Batch Render&Relink"]
  • Fixes an issue with managing material categories in some cases
  • Fixes an issue with reading/writing/applying some setting
  • Fixes an issue with exporting 3d files to 3ds Max file format
  • Fixes an issue with grouping some models on merging
  • Fixes an issue with detecting correct bounding box for some models on rendering
  • Fixes a bug when System Environment Paths contains invalid paths
  • Fixes an issue with changing the interface in version 3.14.32
* Currently supported to Corona, Final Render, FStorm, Octane and VRay Proxy
 

Project Manager version 3.14.32

  • Adds an ability to batch export 3d files to 3ds Max file format
  • Supports converting Vray and Corona Proxy to 3ds Max file format
  • Supports to specify 3ds Max version on export 3d files to 3ds Max file format
  • Adds an ability to set hotkeys for programs in the "Open with..." menu items list
  • Renames "Asset Files" tab to "Asset Tracking"
  • Fixes some minor issues with ProxSi
  • Fixes an issue with converting some objects to proxy

Project Manager version 3.14.15

  • Adds support to 3Ds Max 2022
  • Adds an ability to specify pivot point on rendering preview for models
  • Adds an ability to add materials to templates using drag&drop [Add template Material(s) function]
  • Adds an ability to paint over xRef objects
  • Speeds up merging 3d models
  • Speeds up merging 3d models as xRef
  • Fixes a bug that occurs in some scenes on opening Asset Files tab
  • Fixes some issues with applying textures
  • Fixes an issue with fit a proxy to the viewport on rendering preview
  • Fixes an issue with removing atmospherics on rendering previews
  • Fixes other some minor issues

 
 

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
 
Textures Textures Browser
IES IES Photometric Browser
Asset Files Asset Tracking

Batch Material Editor

11 votes

This script allows you batch edit multiple materials and bitmaps.

Textures2materials

3 votes

poster

Textures2materials is a very handy plugin which can turn multiple textures into materials at once (into multi-material or into multiple material slots). It also checks if your textures have a bump versions and load them as bump. "Must have" plugin for any 3D designer.

Detach by Material ID

36 votes

Detach Polygons based on its Material ID

Dirtizer 2

2 votes

A very helpful plugin which can make your materials dirty in one click!
- You can control the level of dirtiness.
- You can make it dry or wet.
- Dirtizer supports Multi-materials (you can set random dirt to all materials at once)
- You can add your own textures of dirt. (Organize your textures in "Dirtizer" folder as you want)

Outliner

753 votes

 The Outliner 2.0 is a fast and easy to use scene management tool. It has a wide range of features, including selecting, hiding, freezing, linking and grouping objects in the "Hierarchy Mode". In the "Layer Mode" you can organize your scene by dragging&dropping objects from one layer to the other. What's more, the Outliner offers support for nested layers, to manage scenes more efficiently. The interface is nimble enough to keep it open constantly.

rBCopyPaste

1 vote

rBCopyPastev0.2

Another tool for copying/pasting objects/material/modifiers from one scene to another in 3dsMax.

v0.2:

  • Redesign UI.
  • Add function to copy/paste modifiers.
  • Default path now is in autoback (getdir #autoback).

 Small help box available by shift clicking [+] button. 

Contact me or comment if you have any question. 

 

Hope its useful. Cheers.

iToo Forest Edge-Mode Boundray

3 votes

This Script will Solve the problem of Activating Edge Mode in iToo Forest Plugins .

- WORK WITH V-RAY AND CORONA ONLY .

How to Install :

- Drag and Drop the File or Run it from Scripting Menu\Run Script

UPDATE v1.01 :

- The 2 New Items are shown in QuadMenu  when no object is Selected , Fixed .

- Drag and Drop the File or Run it from Scripting Menu\Run Script , it will Remove the Old QuadMenu Items and Add New Ones .

UPDATE v1.02 :

Syndicate content