Tagged 'Material'

V-RayMtl Converter

163 votes

V-RayMtl Converter 3.0

V-RayMtl Converter - the very useful professional tool for automating such a time-consuming process as converting of materials, maps, lights, cameras, proxy, modifiers etc. from different renderer engines (currently supported: Standard, Raytrace, Autodesk Material, Architectural, mrArch&Design, Physical Material, Corona, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced) to V-Ray, as well as to reverse the conversion of V-Ray materials to Standard materials (which is very useful for game developers, 3d modelers, etc)

Current verion: 3.994 

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Project Manager

593 votes
3rd version of Project Manager gains a lot of new features for management 3D Assets. 
There is most unique from them – the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials. 
You can also write a description for material and, of course, add materials to favorites.
 

Read more and download

Project Manager version 3.11.45

  • Adds an ability to convert and resize images
  • Adds support to VRay 5
  • Adds support to TX image format
  • Adds support to ambient occlusion map used with V-Ray and Corona when creating PBR materials from multiple textures
  • Speed-up opening Favorites folder
  • Speeds up opening the "Favorites" dialog
  • Speeds up adding files to Favorites using the "Favorites" dialog
  • Various other memory and speed optimizations
  • Fixes a minor issue with creating PBR materials from multiple textures.
  • Fixes an issue with saving the models selected from a scene as separate files when the "Save Assets" option is off
  • Fixes an issue with saving the materials from a scene to the material library when the "SaveCopy with Bitmaps" option is off.
  • Fixes a bug with opening Mass Rename Tool in versions 3.10.27-3.10.33.
  • Fixes an issue with searching by materials

Project Manager version 3.10.27

  • Ability to create PBR (Physically Based Rendering) materials when dragging multiple bitmaps.
  • Adds an ability to change item's preview size in the list using CTRL with mouse wheel
  • Adds buttons to the toolbar on the Textures tab for creating materials from selected bitmaps
  • Adds a new BatchModes to 'Batch Render&Relink' API - #RelinkPreSave, #RelinkPostSave. See an example in file "presetsAPI examplesBatch Script Example.ms"
  • Fixes an issue with display search result when searching in comments is on
  • Fixes a bug with merging models when Corona Interactive rendering is running
  • Fixes an issue with placing materials to Slate Material Editor when option "Convert file paths to UNC" is turned on
  • Fixes an issue with creating PBR materials from SBSAR files in 3ds Max 2017 and below
  • Fixes an issue with getting information about bitmaps from the cache

 
 

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
 
Textures Textures Browser
IES IES Photometric Browser
Asset Files Asset Tracking

Corona Scene Fix

2 votes

 

A Script for Applying Fast Changes to  All or Selected Lights and Materials in the Scene and Clearing Paths from Render Elements .

UPDATE v1.11 :

- Fixing Materials not Working in Some Cases , Fixed .

UPDATE v1.12 :

- Add Albedo Color Fix (Work with Diffuse Color Only and do nothing if DiffuseMap has a Map)

Interactive Universal Renamer

16 votes

NEW VERSION: Asset Paths + Sorting + Filtering + Multiselection

Make sure to select items in the list to see the renaming preview and do the actual renaming!

Instance Material and Modifiers Tools

0 votes

This Script for Instancing the Material and Modifiers Between Objects .
The Aim of it is to Generate Aligned Modifier Like in case of UVWMap or Slice or Symmetry ..
it works with all Modifiers that have Gizmo or Mirror Sublevel (Property) and the Slice Modifier .
its Combined of 4 scripts and works as described in the video .
i separate the Main 2 Scripts to be used as buttons without using Keyboard Buttons

+ALT - Delete Materials and Modifiers of Selected Objects.
+CTRL - Instancing The Material and First Modifier from Picked Object to Selected Objects .

iToo Forest Edge-Mode Boundray

1 vote

This Script will Solve the problem of Activating Edge Mode in iToo Forest Plugins .

- WORK WITH V-RAY AND CORONA ONLY .

How to Install :

- Drag and Drop the File or Run it from Scripting Menu\Run Script

UPDATE v1.01 :

- The 2 New Items are shown in QuadMenu  when no object is Selected , Fixed .

- Drag and Drop the File or Run it from Scripting Menu\Run Script , it will Remove the Old QuadMenu Items and Add New Ones .

Sergo's script pack

73 votes

SCRIPTS IN PACK:

RotateClockWise,
RotateCounterClockWise,
RotateAround
- three scripts for easy, one-click rotating objects on 90, -90 and 180 degree around active axis and in current coordinate system. Scripts also rotate UVW Mapping gizmo and Slice sub-object.
- to rotate a copy of the object - press shift+script button on the toolbar

3PointScale - script for scaling separate objects by specifing 3 points. Like AutoCAD's 'scale by reference' command. Uniform scaling supported.

TexTools: Toolbox for the texture artist

236 votes

Documentation: http://www.renderhjs.net/textools/

miauu's Manage Links

4 votes

 

Material Name to Mat ID Name

2 votes

Material IDs are blank by default. This populates the blank names by copying the names of the current submaterial, ignoring undefined materials and slots that already have names in them.

Written in Max 2016, but should work in all other recent versions as well.

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