Tagged 'maxscript'

VertexRandomizer

1 vote

Bbvbb's "Tools Series" for 3dsMax tools.This MAXScript will help you randomly move the vertices of editable poly in 3dsMax.

UniAttach-Detacher

15 votes

v.2.99
Fixed bug of weld knots in spline by threshold 0.002 or attach spline
Исправлена ошибка спаивания узлов сплайна по порогу 0.002 или аттач сплайнов

Using single hotkey for Attach/Detach
Используя единственную горячую кнопку для Attach/Detach

Quick Select

0 votes

New MaxScript. Simple and handy as aways. Limited by my knowledge as usual. lol. Free.
It's very useful for my use. You can quickly save and recall upto 5 groups of objects. Incrementally add objects to a selection (Which is SO useful on some situations (to help in the process of organizing big messy scenes)... Hide and UnHide from Memory buttons. etc.

Batch Export/Import

27 votes

This is a free script, for non commercial use.

This is the perfect script to transfer your models from 3ds Max to ZBrush/Unity/UDK/...
Basically it batch exports objects to multiple files.
Supported formats : max, obj, fbx, 3ds, ase, dwf, dwg, dxf, dae, nif.

Batch Detach Selected Polygons

0 votes

This script will help the user to detach a large number of polygons into individual objects in one click.

The script will be available if one object only is selected, and this Object has to be from the geometry family.

Note: The script doesn't work on Editable Patch objects

3DS Max - Match Materials and Mapping - Plugin

2 votes

This script will help the user match the material of a source object to a target object
First, you need to select the source object then click the script, now start picking your target objects
When you finish picking just right-click, or press Enter, and the picked Objects will have the same material as the source
Object plus any UVW Map modifier or Unwrap UVW modifier applied to it.

3DS Max - Copy Paste Objects Between Scenes

3 votes

This is a script I created to help the user in copying and pasting
objects between multiple opened 3DS Max scenes.
Under the hood, it's a quick merge operation that is done without
Any prompt. If there is a name conflict, the coming object will be renamed. Also if there is a material's name conflict, the coming object
will preserve its own material but the material will be renamed.

Give me back my dialogs!

320 votes

Window box is a script (and tutorial) to show you how you can use Dotnet and Win32 methods to get back dialogs you have lost from using multiple monitors.

UPDATE 2.4.2

Fixed an issue with monitor data, it now centers correctly on all screens. Sorry for the delay in finding that one. 

Maxscript basics #3 - building a scripted GUI

19 votes

Quick tutorial demonstrating how to build a GUI in maxscript

Dynamic Text

2 votes

Creates a dynamic text that changes depending on time. You can use curve editor for changing dependence.

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