Tagged 'Rendering'

RenderMask

371 votes

Render different types of masks (Luminance, RGB, Reflection, Lights/Shadows, ObjectsID, SSS, Texture, AO, ZDepth, Specular, Refraction). The script don't affect the scene materials, lights and render settings.
(this version support only V-Ray render engine)

Render Node Monitor

3 votes

Z Manager

2 votes

SORRY, BUT THIS SCRIPT IS CURRENTLY NOT AVAILABLE.

This is a 3dsMax manager tool, preferably for Vray users, very useful for editing architectural models created with other software (eg. ArchiCAD) and fast scene setup. Very useful tools for Selection, Rendering, Incremental Rendering, Copy/Paste objects from other scenes, Material Replacer, Animation with Moving Objects, Exporting/Importing Vray Proxy with material and so on...

Batch Camera Render

270 votes

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

1.16:

  • CoronaSun supported inside Daylight System

1.15:

  • Don't Save Render Elements Checkbox (Thanks to antomor)
  • Limited support for camera objects in xref scene files (Only root objects in first level xrefs. Cameras in nested xrefs not supported)

1.13 Bugfix:

  • Deadline submission should work now

1.12 New Feature:

  • Deadline support.
    Very basic imlementation, it allows you to submit your jobs on a deadline server. Enter deadline repository address and check "Use Deadline" checkbox. Other checkbox doesn't matter in this case ("Net render", "Show Submit Dialog").
    Probably it requires Deadline 3ds max Submitter installed. I didn't have a chance to check it on a clean machine.

1.11 Features and fixes:

  • State sets support added
  • "projectname" keyword added which resolves to project's folder name
  • other fixes and improvements

1.10.3b Fixes:

  • Crash when vray ir/lcache maps are set to auto-save
  • Region render was not set properly during the rendering

This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - 1.10b Multiple presets for each camera

Previous updates:

1.10.2b Fixes:

  • Problems with render elements paths
  • Copy/paste of render region settings
  • Properly convert render region values when change resolution

New features:

  • Multiple presets for each camera
  • New keyword %presetname% to support multiple presets
  • Distributed rendering checkbox added to vray common settings
  • Bugfix - Net render not starting after cancelling during local rendering.
  • Improved performance with scenes with lots of cameras
  • Added support of Vray RT as a production renderer
  • Added support of using MFRender script to render scenes through BatchCamera script.
  • Bugfix - Error was popping up sometimes during drag-n-drop
  • Bugfix - Render elements didn't render in certain conditions
  • Bugfix - Pre-render/post-render scripts didn't work on network rendering
  • Bugfix - Select All and Toggle All buttons didn't work properly

Here are some details: http://usakhelo.github.io/batchcam/batchcam-1.9.20.html

Project Manager

593 votes
3rd version of Project Manager gains a lot of new features for management 3D Assets. 
There is most unique from them – the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials. 
You can also write a description for material and, of course, add materials to favorites.
 
Customers of 2nd version can upgrade to 3rd version with discount
 

Read more and download


Project Manager version 3.10.27

 
  • Ability to create PBR (Physically Based Rendering) materials when dragging multiple bitmaps.
  • Adds an ability to change item's preview size in the list using CTRL with mouse wheel
  • Adds buttons to the toolbar on the Textures tab for creating materials from selected bitmaps
  • Adds a new BatchModes to 'Batch Render&Relink' API - #RelinkPreSave, #RelinkPostSave. See an example in file "presetsAPI examplesBatch Script Example.ms"
  • Fixes an issue with display search result when searching in comments is on
  • Fixes a bug with merging models when Corona Interactive rendering is running
  • Fixes an issue with placing materials to Slate Material Editor when option "Convert file paths to UNC" is turned on
  • Fixes an issue with creating PBR materials from SBSAR files in 3ds Max 2017 and below
  • Fixes an issue with getting information about bitmaps from the cache

Project Manager version 3.10.06

  • Adds support to 3ds Max 2021
  • Adds an ability to create Physically Based Rendering (PBR) materials from SBSAR files
  • Adds an ability to create "OSL Map" texturemaps from OSL files
  • Adds an ability to create "HDRI Environment" texturemaps from HDR and EXR files
  • Adds an ability to specify the level of similarity of filenames for associated thumbnails when using fuzzy searching ["Auto-Assign Preview"]
  • Adds an ability to create new Favorites on the "Favorites" dialog
  • Adds an ability to move selected external asset files using the new menu-item "Move to" [Asset Files Tab]
  • Displays number of items in the file's gallery
  • Fixes an issue with relink asset files in the version 3.09.15
  • Fixes an issue with getting a preview for some DWG files

 
 

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
 
Textures Textures Browser
IES IES Photometric Browser
Asset Files Asset Tracking

RenderGuy

1 vote

RenderGuy is Rendering/lighting/fixing tools you can Fix your missing maps ,collect your maps or archive it ,copy paste objects materials lights between different files , mange complex lighting setups with Light detictive ,quick mr studio and quick passes.
IF you do alot of rendering you will need this, All in one.

SolidRocks

568 votes

SolidRocks V2.3 is out !!  Support for V-Ray NEXT (update 2.1) and  MAX 2013-2020 ! Rebus Farm/RANCH Computing interoperability

SolidRocks adjusts and optimise all needed Vray parameters to reach the best rendertime/quality ratio.

Learn Vray progressively, see in realtime changes made by SolidRocks when you change resolution/quality.

overscan

29 votes

Useful utility if you need extra image margins for your renderings - it adjusts your camera and render settings so that your old image will be part of the new rendering without changing perspective - just like changing Canvas Size in Photoshop - but in 3D.

Light Detictive

2 votes

Light Detictive is a Tool designed to mange complex lighting setups. --not only control include and exclude by selection or sets fast , but olso investigate the lights on the scene see exclude and include lists , --olso investigate objects which light affect them of not. -- fast Group Lighting specific objects .
support Vray.

 

Little Batch Render

33 votes

Vray - LittleBatchRender
Version 0.84

Description:
with the "LittleBatchRender"-script you can easily render multiple cameras in your scene with one Click
Features:


• correct autonaming for Render Elements
• NetRenderSupport
• Spawning can be disabled when rednering with NetRender
• consistent Naming for local and NetRender - no relinking in Compositing necessary
• Turning of and on individual Xrefs for individual Cameras

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