Tagged 'export'

Extractor

2 votes

Script allowing you to extract into separate Max file and Screenshot all selected meshes in your Max scene.

Just Select, and Extract.

Mirza Link Manager

4 votes

Updated for 3dsMax 2025

Version 3 is out there!

Import once, update any time

The most popular linker between BIM and 3dsMax has been revamped and significantly improved.

What's new:

Batch Exporter

9 votes

Bip2root

1 vote

Copies horizontal position of the biped onto the root object and links the biped to the root.

Two useful uses for this script:

  1. Use it to create a root for your biped (using the Static Root option) - so you can place your biped with animation anywhere in the scene without adding extra keyframes. Simply move the root instead of the biped itself.
  2. Some game engines require a moving root to calculate biped's position in the game environment space. With a moving root the biped itself actually stays in place and only the root moves.

Time Range Manager

27 votes

Allows you to edit and save a collection of named time ranges and access them via a dropdown list to change the scene time range based on their time settings.

Ranges are stored as a collection called sets. Multiple sets are then stored as a collection called projects.

The data is stored in INI files and so makes it independent of any maxfile.

There's also a compact option by clicking the thin bar above the ranges list.

 

See online guide in links section. 

 

Wall Worm Model Tools

60 votes

 A Hammer User's Guide to 3ds Max Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

The toolset now also includes exporters for getting models into Source 2.

Key Features for Source 2

    Multi Exporter

    2 votes

     

    Export FBX to Unreal

    3 votes

    Designed specifically for Unreal workflow, this script provides a quick way to export scene data with minimal interaction with scene objects.

    The script will quickly export static meshes and their existing collisions, skeletal meshes or skeletal animations using the FBX format.

     

    See online guide in links section. 

     

     

    Latest Updates:

    Version 2.4;

    Batch Import Convert

    1 vote

    3DSMax Script for Importing Selected Type Files from Folder +Subfolders and Save them as Max Files +Version ,

    with Option to Grab Viewport Preview .

    NOTES :

    Batch Export/Import

    30 votes

    This is a free script, for non commercial use.

    This is the perfect script to transfer your models from 3ds Max to ZBrush/Unity/UDK/...
    Basically it batch exports objects to multiple files.
    Supported formats : max, obj, fbx, 3ds, ase, dwf, dwg, dxf, dae, nif.

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