Tagged 'UVW'

UV Tools 3

4 votes

Easy to use uv mapping tools for Archviz and not only

More info here

UnwrapUVW Editor AutOOpen

3 votes


Script makes. Скрипт делает
1) Assigns unwrap UVW. Назначается unwrap UVW
2) Disables IgnoreBackFaceCull. Отключается IgnoreBackFaceCull
3) Entry in the UV Editor. Входит в UV Editor
4) Enables Freeform Mode transformations. Включает режим трансформации Freeform
5) Set mode 1 subobject (vertex). Устанавливает подобъект 1 (вершины)

Does not add 2 UnwrapUVW in a row. Works with single button.
Не добавляет 2 UnwrapUVW подряд Работает с одной кнопки

TexTools: Toolbox for the texture artist

233 votes

Documentation: http://www.renderhjs.net/textools/

Unwrap Pro

12 votes

Unwrap Pro is a 3ds Max plugin which unwraps meshes while producing low distortion, overlap free, weighted density UVs unlike the 3ds Max Peel command which produces overlapping uvs with high area distortion. Get it from https://mariussilaghi.com/products/unwrap-pro

Material Texture Loader

1 vote

The Material Texture Loader is a 3ds Max script designed to quickly load in textures, create a material and apply that to your scene. It works well for a PBR texture workflow, but it can be used for any type of texture that needs to be loaded as part of a material.

Features

Advanced UV Normalizer

6 votes

Advanced UV Normalizer (AUVN) is a tool for normalizing the Texel Density across different objects.

It has a comprehensive set of features to calculate, get, set and modify the Texel Density of your models based on different parameters such as Geometry Area, Texture Area, UV Area as well as the Geometry/Pixels and Geometry/UVs Ratios.

The Texel Density can be set using a fixed texture size, or you can assign different AUVN textures and normalize them all at once using their texture size.

SteamRoller

11 votes

Steamroller unwraps every objects in a selection using Max's built-in flatten function based on the specified parameters. Steamroller is mainly intended as a quick and dirty method of quickly unwrapping lightmap UVs on large sets of objects, similar to the automatic unwrap in Render to Texture.

PolyUnwrapper

35 votes

PolyUnwrapper is a complete set of professional tools designed for the texture artists, especially for the architectural and game industries.

It contains plenty of features that will greatly help you improve your unwrapping workflow.

PolyUnwrapper

 

Main Features Features

miauu's Transfer Edges: Poly <-> UVW

2 votes

miauu's Transfer Edges Poly to UVW allows you to transfer(convert) edge selection from editable poly object to edge selection in uvw modifier(uv edges) or to transfer(convert) edges selected in Unwrap UVW modifier(uv edges) to editable poly edges.

Works only with Editable Poly objects.

QuickTools

50 votes

QuickToolsA collection of useful maxscripts and max features combined into one tool window. Most of the scripts I wrote myself. Some I did not write - but included as I use them regularly and find them to be extremely efficient work flow enhancers - furthermore I found no need to reinvent already solid wheels. Full credit is given to all script's authors both in the code comments and on the about page - however if for some reason I have neglected to give proper credit please let me know and I will rectify any and all such oversights. Furthermore - should anyone be unhappy that these are included I can remove them from the public release version. Finally any tools not categorized by those first descriptions are just standard max affairs to which I have given more convenient access - or are standard max affairs that have been slightly altered to suit certain production needs.

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