LMassign
this script assign lightmaps to every selected objects.
you must insert lightmap path, and you can choose uv channel e texture formats.
to assign a shortcut: "customize user interface" -> "mainUI" -> "compariello"
* in this case, the script works with vray lightmap suffix (max 2008 & 2009). if you want to use with other ambient texture suffix, write a comment!!
** just you must have materialID equal to number of multimaterial list.
Attachment | Size |
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LMassign.ms | 2.24 KB |