Materials to Editor

65 votes
Version: 
Version 2.0
Date Updated: 
06/26/2012
Author Name: 
John "Joker" Martini

UPDATED for 3ds Max 2012. (2012-06-26)
Works with Slate and Compact.

Once this script is executed it will be found in the customize menu under the Category JokerMartini. Enjoy!

This script will clear out the Material Editor slots and then place the selected object's materials in the material editor. If only one object is selected it will place that one object's material in the actively selected material slot, otherwise it's placed in slot one of the material editor.
Comments and Critiques are welcome.

Version Requirement: 
Max 9+
Other Software Required: 
3ds Max

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tommym's picture

It works like a charm! Thanks

It works like a charm!

Thanks

Paul

JokerMartini's picture

Thanks for your comments. I'm

Thanks for your comments.
I'm in the process of converting this over to 2011 so it works with the new material editor in Max.

John Martini
Digital Artist
http://www.JokerMartini.com (new site)

asymptote's picture

Great time saver in big

Great time saver in big scene's

thx

JokerMartini's picture

I'm working on two new

I'm working on two new scripts, one that randomly move,scale and rotates the current selection with a choice of absolute or relative. I've also got a key transfer script in the works that copys keys from one object and places them on onto another selection of objects. That will be uploaded late this week. Finally is a Render Sheet script, which will work like Zbrush's Zapplink Character Sheet, only difference is that it will be for 3ds Max!

John Martini
Digital Artist
http://www.JokerMartini.com (new site)

boudini's picture

Simple and really useful.

Simple and really useful. Works perfectly, thanks!

JokerMartini's picture

Of course, I will start

Of course, I will start working on that next right away. I'll let you know as soon as I get it get done. I'll be sure to post a link in here.

John Martini
Digital Artist
http://www.JokerMartini.com (new site)

harumscarum's picture

good one! could we expect

good one!
could we expect another one which put material to the new SlateMaterialEditor in max2011?
thank you!

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