MPManager (Matte Pass Manager)

51 votes
Version: 
1.03 Release
Author Name: 
Colin Senner

This script creates Matte Passes by layers, and works with xrefs!

 

Additional Info: 

Additional Info: 

1. Run script

2. In Max goto "Customize->Customize User Interface...->Toolbars tab->Category: ColinScripts->MPManager" and drag "MPManager" to a toolbar, click to run.

3.Select the layer to matte out and press "Setup Matte Pass"

Version Requirement: 
2008+
Video URL: 
AttachmentSize
MPManager_v1.03.ms8.98 KB
MPManager_Functions.ms11.82 KB

Comments

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danpool's picture

Colin- Could you put up a

Colin-

Could you put up a quick tutorial on how to use this tool? It looks like this may be a script I've been needing for a while now to speed up my work, but I'm trying to use it on 3dsMax 2010 with no luck.

W DIGITAL's picture

colin, ur right, i just

colin, ur right, i just thought of that idea because it seems so near, instead of alpha (black) matte all objects would be white, and just adding the fog would allow great post processing , which the mattes are for as well, but yea i know this is just for mattes ^_°

colinsenner's picture

Phizikl, I'll think about

Phizikl, I'll think about your idea. The idea of this script is to do matte pass generation, if it fits in that scope I'll think about it. Otherwise happy mattes!

-Colin

W DIGITAL's picture

this is a great

this is a great script,
would be great if you can overwrite all materials with white material selfillumination 100percent and add fog, that way you would have zdepth pass to render depth of field with in the post processing :)

colinsenner's picture

Chris, you're an awesome guy

Chris, you're an awesome guy to work with, hope it serves you well and as always report bugs asap :)

-Colin

Christopher Grant's picture

This is a great script! I

This is a great script! I work for an architectural firm and we do tons of large schools / healthcare projects. MPManager is really easy to use and lets me quickly generate mattes of vehicles, trees and/or people and the best part about it is that it overrides the materials of xrefscenes!

Here's my general process if it helps anyone...

Create xref scenes of all separable areas (site, trees, shrubs, day/night light fixtures, primary / secondary buildings, cityscape, etc) and bring them into a master file. In this file we'll do our cars for instance. After animation all cars and putting them on their own car layer just run mpmanager, set the car layer to be non-matte and simply press "setup matte pass" and submit to backburner. That's it.

Thanks Colin!

colinsenner's picture

thanks for the point!

thanks for the point!

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