PolyNurbs 1.0 - Released
Version:
1.0
Date Updated:
10/13/2011 PolyNurbs is a tool to convert nurbs objects to quad poly.
A lot of us want to use nurbs or spline to make our quad meshes. I have tried a lot of solutions, scripts, surface modifier, turn to poly and detriangulate... but no one works as we want.
With PolyNurbs you can:
- Convert a nurbs lattice to poly object (so you can turn on subD in your poly, and they will have similar form).
- Convert poly object to nurbs lattice (inverse operation. Note: only patch-like meshes can be converted, due to nurbs maths)
- Convert a nurbs object to poly object, fitting points in their surface (with SubD activated, this poly will no fit your nurbs, due to hull convexity property)
- Additionally, it can convert spline to nurbs, and nurbs to spline.
Version Requirement:
3ds Max 2008 - 2012
Comments
Cannot install
I am getting the error below when i try to load the plugin from the plugin manager:
DLL failed to initialise. Error code 193 - %1 is not a valid Win32 application.
I am running max 2011 on windows 7 so opened max as administrator as advised. I also tried dragging and dropping the file into max but could not see any "LuisLlamas category". What am I doing wrong??? Thanks
This is one SUPERB tool! also
This is one SUPERB tool! also works fine with PowerNurbs Pro extracted Nurbs.
Many thanks, it truly is just what I was looking for.
Awesome!
Wow. Great script. Thanks for sharing it! +1
András Onodi - CEO @ ZOA Architectural Animation & 3D Rendering
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Nice
Great script
Thank you
Nice Script!
Really super script. Best way to make models from splines.
Awesome, good work!!
Nice! +1
Nice!
+1
Well, what about ... really
Well, what about ... really an excellent Script! :) Bravo!! One point to you ;)
PolyNurbs
Looks like a useful script. I was looking to do just that.
Paul
Paul