QuadrifyAll+
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• VERSION 1.2

With this script you can easely clean old .3ds models, imported Onyx trees and other types of geometry(mesh) with triangular faces.
Supports Editable Poly and Editable Mesh objects.
Face reduction method preserve UVs, face IDs, object material and
object IDs.

I was inspired by this video tutorial:
http://www.viz-people.com/tutorials/108-week-tips-episode-3-triangulatio....
Script is tested in max2012x64 and max2013x64 and I guess it works in previous versions.
••••• Update: [version 1.1]
Some bugs are fixed, and optimized code.
NOTE:Script only works when two triangles of the mesh represent a quad.
I mean that not works if objects are created with "Garmen Maker" shapes modifier (like Cloth for example)
••••• Update: [version 1.2]
Fixed object position.Now object stay in place after cleaning
See the result below

Rendered model

| Attachment | Size |
|---|---|
| bga_quadrifyall_v1.2.ms | 3.43 KB |

Comments
titane357 i don't know what
titane357 i don't know what is the problem.I use this on max2013x64
win7x64 and works perfectly. Not have Design version for testing.
bga
Thanks br0t.
Thanks br0t.
bga
don't work win7
don't work win7 3dsmaxdesign2013...
nice, thats useful for
nice, thats useful for turbosquid stuff
Never get low & slow & out of ideas
Nice Script
Thank you,
i give a try soon with some old models.
http://www.wtv3d.org/
3D Tutorials - CG News - 3D Ggraphics
version 1.1
Fixed problem, and optimized code for fester result.
If you using highPoly models which consist several elements, you can speed up the process by detach theses elements and quadrify them separately.
bga
Yep, i saw that. Send you a
Yep, i saw that.
Send you a mail.
bga
Error
it gives me erro when i hit quadrify, look at the screeshot i'm using max 2012 x64 win 7
WOW
Thank you so much will test it !
Thanks man.First comment and
Thanks man.
First comment and script test always get from you.
And yes,that's why i put "+" in the end. :)
Cheers!
bga