Quick Include/Exclude Lights

30 votes
Version: 
1.2
Date Updated: 
02/16/2010
Author Name: 
Anubis

qIEL_1.1

Select your objects and lights, choose I/E ops and check "Transfer..."
(if you like) to move existing obj(s) into the new I/E List.
Works on all geometry + renderable shapes (as original I/E feature designed).

Additional Info: 

Update:
v.1.2 - added Clean I/E List button
v.1.1 - added I/E Type toggle
v.1.0 - initial complete version

Tips:
[*] Just to transfer obj(s) b/w I/E lists - select lights only and check "Transfer..."
[*] Just to clean-up I/E list - select lights only and uncheck "Transfer..."
[*] "Clean" button will empty the I/E list keeping the rest I/E settings intact.

Version Requirement: 
any 3ds Max version
AttachmentSize
SmartIncludeExclude1.2.ms2.67 KB
SmartIncludeExclude1.1.ms2.18 KB
SmartIncludeExclude.ms1.5 KB

Comments

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Anubis's picture

Thanks for the comment! About

Thanks for the comment!

About - Remove Objects from Include/Exclude - I already insert "how to" in tips notes ;) (i.e. select only lights and uncheck "transfer...").

About second option - it's a good idea and I'll keep it in my mind in the next script update.

Cheers
Anubis

my recent MAXScripts RSS (archive here)

noel_d3's picture

Thank you for the rewrite of

Thank you for the rewrite of this old script.

We can adding maybe some features, like :

v Remove Objects from ... ° Include ° Exclude

And the possibility in the Exclude/Include menu of selected lights to choose ° Illumination ° Shadow Casting or ° Both

Thank you again
Best regards,

Léon

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