105 votes
0.16 beta
Date Updated: 

This is a small script for completely removing all references to missing plugins from your 3ds Max scene. For more details when running the tool, make sure to also read the info printed to the MAXScript listener.

Use with care (!) and do not save the results under the same file name!

The script will replace any missing plugin object with the first usable alternative object of the same class (e.g. a missing render effect will be replaced by the first available render effect). I cannot give any guarantees this will not mess up your data, your machine or your live.

Additional Info: 

To run it, just open the scene that reports missing plugins and run the script by drag-and-drop or through the MAXScript > Run menu.

In the MAXScript listener, you can find some additional information on what was replaced.

Minimal testing so far - please let me know if it works for you (or not), thanks!

Version Requirement: 
3ds Max 2008+


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superrune's picture

Thank you for the script!

This script just saved a huge job on the renderfarm. Thanks Martin!!

krassi's picture

absolutly perfect!it removed

absolutly perfect!
it removed some very annoying old plugin in 2015 wich is outdated and was persistent like a virus ;)



andrasmiklos's picture

thanks for this script.

thanks for this script.

András Miklós Balogh - [email protected]

Univerpix Studio's picture

Thank you

It works like a charm. Great work

rabit1's picture

Thank you Martin This is

Thank you Martin

This is reaallly useful

Please add more functions like showing which objects have the missing plugin

chakib's picture

Works great !!!

i had a maxigo missing plugin's error message in every scene i open, i just did a test with a scene in max 2012 x64, the error is GONE, OMG !!!!

Thanks you are a genius this must be integrated in 3dsmax !!!!

bpositive's picture

Thank you

- worked removing some old maxwell plugins :-)

dnashj33's picture

It worked

Thanks a million times over. I was going nuts....not to mention wasted a ton of time trying to fix this persistent problem (merging into a new scene wouldn't help). I scoured all my materials looking for something linked to this damn "missing dll: LBrush.dlo -LMap Node Handler" headache.

I ran the script and it replaced two point helper objects and I have NO idea how in the hell they could be linked to that plugin.

Autodesk really needs to do something about this. They should provide some type of tracker that points to the object or material in the scene that is rendering the error, and thus preventing network rendering. This is a HUGE problem when you have a deadline breathing down your neck.

Thanks again.

stenionet's picture

I see a great future for this

I see a great future for this script.

Martin Breidt's picture

One additional note: Since

One additional note: Since this script replaces the missing plugin instances with an (arbitrary) instance of an existing plugin, weird things can happen. For example, if you have a missing render effect plugin, this will be replaced by the first available render effect plugin, which will then affect your rendering in some way. For the next release, I am planning of adding a dialog that shows what is missing and lets the user decide what to replace, along with a proper report of what has been replaced.

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