Tagged 'Characters'

UnHideBIP

0 votes

Unhides the biped skeleton. Love it!

vMuscleNodeMaker

2 votes

Creates proximal and distal nodes for muscles out of point helpers

SelectedVerticesToStitchPointGroup

2 votes

Copies selections from the editable mesh or editable poly level and makes stitch Point groups from them.

CycleSiblings

3 votes

Cycles through the selection of siblings in a heirarchy. Also works with envelopes in the Skin modifier.

Hide/Unhide Biped

1 vote

A simple tool that allows you to hide or unhide all bipeds in the current scene.

Connect_Multiple_Objects_With_Stretch_Bone_System.ms

2 votes

Using a set of objects this script creates a stretchy bone system that is based on the positions of those objets

Biped Selector

6 votes

This script makes selecting biped bones a breeze. A floating window contains an intuitive graphical selection of buttons to allow the user to quickly select any biped limb.

Skintools Envelopes

4 votes

Useful utility to facilitate modifying multiple envelopes for skin at once. Allows modification of current selected bone crosssection radius (inner/outer) and all crosssections in a skinned object at once

SelectBIP

7 votes

Selects the biped skeleton.

Select Next-Previous Bone

2 votes

Right now you can use the Page UP and Page Down keys to go up and down a heirarchy in Max. You can also set up hotkeys to navigate up and down the envelopes within Skin. You CAN'T use the same hotkeys for both - until now.

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