Tagged 'paste'

Lazy Manager

1 vote

Joker Martini has released Lazy Manager, a new tool for 3ds Max that allows users to copy and paste objects, materials, and modifiers across multiple instances of 3ds Max and includes support for sharing these assets across an entire studio of artists using a shared network location. Lazy Manager costs $10 and supports 3ds Max 2012 an upwards.

Copy and Paste Object Properties

3 votes

This little script will help you transfer arbitrary properties from one object to another. All properties that you selected that have matching names and types in the destination nodes will get the property values of the source node. You also have the option of instancing the source value's controller across the updated properties.

copy and paste maxscript

Copy/Paste Material to File

18 votes

This script was inspired by Copy/Paste Obects v0.2 by Christopher Grant .

Transfer Materials

1 vote

Transfer materials, object properties (standard and Vray) and modifiers between objects based on names, vertex count or transfom. Can work between multiple Max instances. Handy for transfering materials from lookdev to lighting scenes with caches.

Installation:

just drag&drop to max and the you can find the script inside ProgressiveFX category

Changelog:

v1.2

- bugfixes

- possibility to remove string from object name before copy

Max CP

0 votes

This tool copy and paste objects between many 3ds max windows. You can add a shortcut like ctr+c ctrl+v.

GTVFX_Toolbox

12 votes

 

 

 Updates:

===================================================================================

08/16/2014:

v2.34

Some minor bug fixes to the Toolbox. Added additional tools to the system menu.

05/23/2014:

v2.32

Fixed a bug that prevented the system menu from generating.

 

04/20/2014:

v2.31

NukeOps

39 votes

A set of functions wrapped into a minimalist single-click button to help 3ds Max and Nuke artists to bring the 3ds Max 3d scene assets into Nuke's powerful 3d compositing scene.

This tool allows:

1) Copy cameras and any other objects (as points) and their animation into clipboard for an easy Copy+Paste action inside Nuke.

2) Generate .chan files from selected cameras and any other objects (as points) and save them either many at once or one at a time to selected destination.

Macro Snippets

26 votes

Show Vert Nums
Quick Z Direction
Distance to Clipboard
Angle to Clipboard

copy/paste

19 votes

new in ver 1.1:
-copy
saves selected object in the file "copy_paste_buffer.max"
in default scenes directory and make
a backup of old file /"copy_paste_buffer_backup.max"/
-paste
merge "copy_paste_buffer.max" in the current scene

script goes in the category “Georgy Chakarov”

Copy_Paste_Selected_Properties

8 votes

get a node's properties, select some of them, an apply them to other objects.

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