Tagged 'spline'

Pivot to spline selection

0 votes

Sets the pivot in the center of the spline selection.
Works with vertices, segments and splines.

pivot to spline selection

Advanced Sweep

11 votes

A curve-controlled scripted sweep modifier. As of now, both the Interpolation and Profile animation rollout UI items are just placeholders for non-implemented stuff. Using curve controls this way is pretty much experimental and as such, I wouldn't advise using this in production - better collapse it or make a pointcache and use that instead.

Spline Poly Bind

10 votes

Creates an empty vertex-only object that you can deform with polybrushes (or any other editable-poly-friendly tool), and the splines will follow the deformation:

Spline Poly Influence

Spline-Fibers

22 votes

New Version: 1.5 !

Straighten Edge

68 votes


Straighten Edge – MAX script, allows to project and after it to place selected vertex/edges on the given straight line on the Editable Poly object, Edit Poly modifier and Editable Spline & Line objects.

SubSpline

1 vote

SubSpline 3dsmax script - banner

Total Control of Spline Subobjects

 

Description

SubSpline is an Advanced Subobject Selector & Material IDs Editor for spline shapes in Autodesk 3dsMax.

Easily expose on screen the vertex numbers and material IDs for all your selected shapes, with a simple toggle button.

Arrow

18 votes

Arrow spline primitive, useful as a control object in rigging. Works only in 3ds max 2016 SP2 and higher.

SuperExtruder

43 votes

Spline Cleaner

4 votes

Clean, repair and organize thousands of splines in no time!

 

Description

Spline Cleaner is an advanced batch processing tool for cleaning, repairing and managing spline curves in Autodesk 3ds Max.

Select, attach, detach and delete multiple shapes using smart filters: by size, by length, by proximity, by similarity, by wirecolor, by layer, etc.

Simple Catenary

10 votes

Simple multi-point spline approximating the shape of the catenary curve (the shape formed by a hanging rope). Allows for driving the point positions by scene objects, controlling the slack by absolute sag amount or relative to the length of the line between points, randomization of the slack and other options:

Simple Catenary

Syndicate content