Tagged 'texture'

MR Material Presets Pro

93 votes

MR Material Presets Pro is a powerful material collection for 3ds Max and mental ray. It will includes shaders like: Metal, Ceramic, Leather, Stone, Mosaic, Concrete, Carpaint, Liquid, Wall, Glass, Parquet, Wood, Cloth... SIGERSHADERS MR Material Presets Pro version 2.5.0.1 contain 888 material presets and templates.

Changes for v.2.5.0.1 are:

Check for UVs outside 0-1 space

1 vote

This script was requested in this thread.

The script will apply UVW_Unwrap modifier to selected ojects, then will check for UVs outside of the 0-1 space. If there is UVs outside of the 0-1 space in the Maxscript listener will be printed the name of the objects with problematic UVs. In the end the script will dlete the UVW_Unwrap modifier.

Substance Bonus Tools for 3ds Max

102 votes

Substance Bonus Tools for 3ds Max

The Substance Bonus Tools for 3ds Max is a free MAXScript package that includes several very useful tools to enhance your experience of using Substances in 3ds Max 2011 Subscription Advantage Pack.

Bitmap Paths

24 votes

 

Adjust your bitmap paths ... hope it helps :D

rdg::graphPaper

14 votes

A procedural graph paper texture. The essential part of this material
are both Gradient Ramps (horizontal and vertical) that define tiling
and line management. Colors are defined by the top mix or output map
(depending on material version).

VrayColorTool

13 votes

The vrayColorTool will insert vraycolormaps into every available textureslot in the diffusechannel of a material. The new vraycolormap will hold the appropriate colorvalue. This wil enable artists to convert materials to a gamma-oriented workflow. The script will also remove the vraycolormaps if needed.

RH Check ATS Maps

22 votes

This script goes through all the .max files in a given folder and checks if all the assets in the Asset Tracking System have their status set to "Ok". Once its done it pops an info box thats shows how many files where checked, and then gives you the name of the .max files that were wrong.

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