3ds Max Most Popular Plugins

ShaderFX

17
points

ShaderFX is a full-featured real-time shader editor for 3ds Max. It allows
artists with no previous programming experience to build complex HLSL
FX shaders for use in Max's viewport and in external game engines.


maxplugins.de - THE definitive 3ds plugin resource

13
points

The ScriptSpot plugin section is for plugins related to scripting, not plugins in general. The definitive 3ds max plugin website is www.maxplugins.de


Avguard MAXScript Extension Package

7
points

The legendary Avguard extensions have been recompiled for use with both 32 and 64 bit versions of 3ds max 9.

History:
v.9.0.0 - beta build
v.8.0.1 - setclipboardText and setclipboardBitmap now return TRUE if succeded, an integer error code if failed.


Helium

4
points

Helium is a Schematic Framework that allows you to create Flow-chart
User Interfaces within 3dsmax, via maxscript. Please see the help file
and example scripts installed by the installer for further instructions
on how to use helium.

View a interface screenshot example


StonTools

2
points

Plugin for 3dsMax. Especially design for ShiVa, this tool improves compatibility between the two platforms.

With a precise analysis of scene and tools for auto correction of errors, passing a model from 3dsMax to ShiVa becomes child's play…
1. Compatibility check
2. UVW transfer
3. Character repair and optimize for export
4. Multi/sub object material simplification and conversion to standard

The tool, in version 0.85, will be regularly updated according to the innovations of Shiva game engine


The REZN8 Productions MAXScript Control and Function Library

5
points

The REZN8 Productions MAXScript Control and Function Library is a
3dsmax script plugin extension. This extension exposes a slew of
methods and UI controls to the MAXScript language.


mxscom

10
points

The REZN8 Productions MAXScript / COM Bridge. This script and executable allows you to run scripts externally.

Install for Crimson Editor
0. Modify the entry in maxscript6.reg and or maxscript7.reg to point to the
directory where your 3dsmax.exe resides.
1. Place 'RegisterOLEControl.ms' into your folder.


Avguard MAXScript Extension Package

3
points

The legendary Avguard extensions have been improved even more, adding
dozens of incredibly useful methods/globals for the maxscript
programmer...


Autogamma

2
points

This is a script that simplifies the working process for a linear workflow.

The script applies a colour correct with a gamma of 2.2 to every material at render time i.e textures AND flat colours.

Lastpixel works on lots of large projects with multiple xrefs being created by several staff members so to avoid problems of having to manually apply colour corrects we use this script.

We developed this script about 6 months ago and its great I leave it turned on all the time
with remove CC's after each render (so I dont have to click through colour corrects in my material editor )


Bubble Modifier

5
points

Works like sculpt deform in Maya.

A SimpleMod scripted plug-in modifier which inflates or pinches
an object according to the transformation of the modifier's gizmo, the radius and falloff parameters.

The Radius is the length of the offset a vertex would get if it's distance
from the gizmo evaluates as zero. This parameter can be set to a negative value as well to create a pinch effect.


Visual MaxScript Plugin Fix

3
points

This is a fix for the small, yet incredibly irritating, bug in Visual
Maxscript Plugin where when you've finished editing a rollout in VMS it
would remove one line directly below the rollout block which, if not
manually fixed could lead to the rollout 'eating' your code away.

This is a modification from the original plugin from Discreet so all credit goes to them.


Avguard MAXScript Extension Package

2
points

The legendary Avguard extensions have been improved even more, adding
dozens of incredibly useful methods/globals for the maxscript
programmer…
See included text file for complete change notes…


GetColorPicker

3
points

On the discreet Maxscript forum Dave Stewert asked if there was a
function to call the color selector. Well there wasn't so I wrote this
maxscript extension. This function programmaticly calls the color
picker dialog. So here it is.

The syntax is like this:

<< color >> GetColorPicker << Title : String >> [alpha: boolean]


Obelisk

3
points

A scripted-plugin primitive to create obelisks.
Put the file in MaxRoot\Scripts\StartUp and run Max.
You may find the new object under "Extended Primitives" tab


HiddenDOSCommand

1
point

For those of you that maintain your own dlx with a grab bag of
maxscript extensions (like Larry's avg_dlx), I've attached source for a
function that will launch a dos command in a hidden window. You may
find it useful in your toolbox.