3ds Max | MCG

MCG Magnetic Filaments + DCP Van Gogh

6 votes

Extract DCP to: C:\Users\xxx\AppData\Local\Autodesk\3dsMax\2017 - 64bit\ENU\en-US\plugcfg\DataChannelPreset

After MCG installation, Filaments can be found in Create>Geo>Vu

Added MCG Magnets Advanced: going where DCM couldn't...(if you got my zip file from OneDrive previously, please get latest from here now...it now has Offset so you can get the Swirl effect)

HyperClone

9 votes

MCG IBreakaYouFace

4 votes

Various FX on your face....of a 3D geo that is...

Free for Non-commercial use.

ver 1.01: fixed bug so that now all sides of a box (specifically +/-X) rotate about the edge correctly

MCG PerVertInfo

1 vote

This MCG displays your Mesh Vertex ID and positional info. There are 3 coord modes, World Origin, Local (Mesh Pivot) and Custom Origin. For dense mesh , you can isolate Region of Interest to display only a selection of verts.

Installation: Scripting, Install Max Creation Graph...

 

You can use a free version for Vert ID here:
http://www.scriptspot.com/3ds-max/mcg/mcg-vertid

 

MCG Spiderwebs

6 votes

Creates simple spiderwebs with splines. Found in Create Panel>Shape>Vu

 

ver 1.01: added options to weaving.

Ver 1.02: Added gravity control for Spans

VA CloneOnCurve

5 votes

An extended version of the (AClone on curve) modifier that ships with 3ds max, this one adds the ability to read multiple curves per shape and distribute the clones based on the size of the mesh.

Update 1.1:

The new update brings the ability to control the number of clones incrementally, and if you edited the first point in your shape you can control were the clones start to appear of finish.

Regards

Wavy pattern

3 votes

Tool for creating patterned grids
Wavy pattern

MCG Mesh Contours

10 votes

What's there to say really...

Installation for Max 2016/17: (2018 can be just drag+drop)

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudH...

Then can be found in Create>Shapes>Vu.

MCG MorphToUV

3 votes

This MCG will morph your geometry to UV, much like in ZBrush. Please note this is a morpher not an unwrapper. You'll notice in the video that after I applied the mcg, the geo appears faceted. This is the 'ways' of MCGs, it breaks up the verts/normals. I didn't put an mcg Weld in there coz it's a bit slow and crash prone with high res geos. A Welder modifier is also slow. So the best solution I've found is to simply add an Edit Poly on top, select all verts and weld with a very small threshold, say 0.01, then also set your smooth groups here.

Inset Chamfer

8 votes

A pair of modifiers, the InsetBySmoothingGroup mcg modifier will inset mesh polygon groups by their smoothing groups, which helps to keep flat surfaces flat smoothed when chamfered instead of the usual mess. Keep in mind that for it to work, the smoothing groups should not be shared, i.e. no polygons that have both smoothing group 1, 2 etc. set. Note that the smoothing group edge borders are split afterwards, if you don't want that, you need to apply a Vertex Weld modifier.

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