3ds Max | MCG

MCG Morph To Spline

9 votes

Latest version 1.04 has support loop but tradeoff is if you morph to less than 100%, the outside edge remains fixed. If you need your orig geo to morph back to itself, please use ver 1.03

MCG SimpleWeave

9 votes

 

This MCG creates a weave pattern.

Thanks to har1sf0x who wrote the h_flipNormals compound !!! came in handy.

Ver 1.01.00: Added logic for seamlessness if to be bent into a tube. So when you bend so that the top meets the bottom (and Welder added) it will be seamless. Also added Skew options just for finer adjustments.

Vu_mcgRope

8 votes

I modified the ARingClone mcg to have a twist with it and end up with a rope maker. Basically, you create 1 really tall cylinder, apply Vu_mcgRope modifier to it and define how many strands of rope and the amount of twist. Apply a PathDeform to your rope to shape it with a spline.

That's it. Any questions...I'm just trying my hands on MCG for the first time. It's free, of course. Vu. [email protected]

MCG Curl a Spline

8 votes

REQUIREMENTS: Max 2016 + SP3 +EXT1/2, Max 2017 Installation: Scripting, Install Max Creation Graph... This MCG will curl a Spline, multi curve splines. Works with both Max 2016 and 2017, although in 2017 you'll get deprecation messages, it will still compile and run.

Ver 1.10: added Delay option

Ver 1.20: added Curl Axis so you can curl vertically (Y) or flat (Z)

Inset Chamfer

8 votes

A pair of modifiers, the InsetBySmoothingGroup mcg modifier will inset mesh polygon groups by their smoothing groups, which helps to keep flat surfaces flat smoothed when chamfered instead of the usual mess. Keep in mind that for it to work, the smoothing groups should not be shared, i.e. no polygons that have both smoothing group 1, 2 etc. set. Note that the smoothing group edge borders are split afterwards, if you don't want that, you need to apply a Vertex Weld modifier.

MCG Voxelizer

8 votes

 

Bob the Boxelizer added some bells and whistles to Christopher Diggins' Voxelizer in the Sample Pack. Probably more useful to mographers....or use Bottom up method to illustrate 3D printing..

Video here: http://1drv.ms/1Itid08

Ver 1.01.00: the voxels are now 'cubic', ie. uniform in all dimensions, not oblong if your orig geo was oblong. Also added option to pick building block instead of default 'box'.

MCG Spline Conform

8 votes

Get your spline to wrap onto a mesh or multi-meshes... Yes it is a bit rough around the edges, so it is what it is...

ver 1.01: bit more stable when tumbling around...

Brick Wall Builder

8 votes

Brick Wall Builder is a scripted plugin created using 3ds max MCG and as the name tells it creates a various shapes of brick walls with huge amount of flexibility like you can choose multiple kinds of stones and apply a random materials to them in addition to changing the position,rotation and scale uniformly or randomly. It's as simple as just picking the shape and the brick and it will do the rest, and when you are done with distribution you like and thought of changing the shape length do worry also has the ability of maintaining the count and distribution while you are doing so. 

How to install: After downloading and unzipping the file go to Scripting menu and choose Install Max Creation Graph. after installing you will find it in command panel creation tab under VFXarabia category.

Please for more info check the tool videos or the tool page on my website: http://goo.gl/SsLwxK

Regards

Alaa Al Nahlawi

MCG Cane Basket

8 votes

Installation: Scripting>Install Max Creation Graph...

A real basket case this....

 

simply make another basket, turn up side down..and there's your lid...

Ver 1.01: added Alt Every for different patterns

Inset/Bevel/Extrude Poly

7 votes

BevelPoly Compound enables you to extrude, outline and inset the provided Poly (TriMesh). It can keep or delete the original surface, which might be used to create only the border quadstrips. The package includes all the compunds it depends on and an example modifier shown in the gif:

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