3ds Max | All

Add Inbetween

16 votes

Adds an inbetween key at the time-slider time. The value of the new key is a mix of the previous and next keys' values. The mix percentage can be controlled with the "Change In-Between Percentage" tool.

 

This tool is a macroscript (see this article on macroscripts and how to install them). After you run the script file, the 2 macroscripts will be available in max's customize window under "Os Tools" category.

 

Add Physique

4 votes

Adds a Physique modifier to the selected object. Allows Physique to be linked to the right click menu

Add Unreal Socket

2 votes

Adds a point helper with a transform that matches an existing Unreal skeleton or mesh socket for aligning and linking props.

Features:

AddPRSKeys

6 votes

GUI

A script requested in the forum.
Useful for some game engines.

Enjoy

Add_Attachment_Controller.ms

3 votes

This script allows you to take a selected object and add an attachment controller by dragging to the object you want to attach to

Add_ClothFX_Modifier.ms

2 votes

This script adds the ClothFX modifier

Add_LinkConstraint_And_Target.ms

10 votes

Use this script to add a link constraint controller to an object then pick the target you want the link to become active. The target will be added at the current frame time.If the Link Constraint controller is already applied then this script will allow you to add a new target at the current frame.

Add_LookAt_And_Upnode_Target.ms

3 votes

This script allows you to add a LookAt constraint then pick the upnode for that constraint.

Add_LookAt_Controller.ms

2 votes

This script allows you to take a selected object and add a lootat controller by dragging to the object you want to attach to

Add_LookAt_Controller_With_Vector.ms

5 votes

This script allows you to take a selected object and add a lookat controller by dragging to the object you want to attach to.It will also turn the vector line on

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