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AK-Add data to all morpher channels

9 votes

this script adds the data in 100'th channel of morpher to all the other channels of it.

It copys the main object, names it as "new head", extracts every channel with chennel 100 added to it; then applies morpher to "new head" and pics all new morph targets while respects your original channel names.

in this case i created a head and added a few morph targets...

Ak-Add selection to skin

5 votes

1- place your mesh, place your bones and etc...
2- select the bons/objects you want to be involved in skin
3- run the script(via hotkey or quad menue etc.) and click on your mesh(it doesn't need skin to be applied )

AK-bitmap search by name

13 votes

how many times you wish for a search like windows for your bitmaps inside max? so that's it! now you gut one, it goes throw all your materials and founds maps with specified characters; you can type bitmaps exact name or use * sign like windows.

AK-BonesPro to Skin

10 votes

as we all know bonesPro is incredibly fast vs skin that is very safe, plus after all BP is a plugin and maybe sometime digimation guys decide to donot update it for upper max versions...so it will be a good idea to be able to convert BP data to skin. So this script does it for you, I hope you like it.
It applies skin modifier right after BP and keeps any other modifiers obove it; also it dissables BP but keeps it for you.If you have a dense mesh it will be slow but for modeles under 1500 vertices it works fast.

AK-skeleton-selector for CAT

5 votes

This small script helps animators with quickly select diffrent parts of CAT riggs. IT features include :

when you run it effectively adds as many as CAT parents(CAT objects) that you have in your scene to a dropDown list so you can choose which character you want to work with.

you can choose to add to your current selection or make new selection.

Alex-3dkstudio

Hi

I am happy to provide you the script FilePathFinder.
FilePathFinder helps you with operations related to external files
(eg. textures.IES files, pointcache files, Vray Proxies, MentalRay Proxies) in your scene.
It allows you to collect, sort, rename, relink your external files and search for missing assets.

Full supported for Vray, MentalRay, GroundWiz, VrayScatter and many-many other.
See list tested plugins and objects.

Alexander.cui

6 votes

Default MAX interface with all plugins and scripts added.

alf float controller

31 votes

float driven by a simple line quite handy for animation loop

Align Modifier

0 votes

Align Modifier

0 votes

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