3ds Max | All

Starting out big.

I've been working as a technical modeller for two months now, after a four year game design education. Speed and low polycount is crucial so, shortcuts are the key.

I've come across one problem, i wish to solve with scripting.

Converting animation constraints, ie look-at-constraint to keyframes.

This is because our in-house exporter and simulator can't handle dummies or that kind of thing.

The way i've been doing it is manually copying and pasting every rotation coordinate for 100 frames. It needs to end! rawr.

MCG Fibonacci Number Sequence Compound

1 vote

This compound returns an array of integers in the Fibonacci Sequence.

F0 = 0 (user modifiable)

F1 = 1 (user modifiable)

Fn where n >= 3, will return an array up to n Fibonacci Numbers.

So F10 will return

Array index        : 0, 1, 2, 3, 4, 5, 6, 7, 8, 9

'Human' index  : 1, 2, 3, 4, 5, 6, 7, 8, 9, 10

Fibonacci Array: 0, 1, 1, 2, 3, 5, 8, 13, 21, 34

Add_LookAt_And_Upnode_Target.ms

3 votes

This script allows you to add a LookAt constraint then pick the upnode for that constraint.

World Scale UV Tiling

4 votes

I have a material library in Unreal that uses real-world values to calculate how much they should tile.

I needed the ability to apply any material to any mesh in Unreal, including custom unwrapped ones, and have the materials be at the same scale. This script solves that issue.

If I wanted to solve this manually:

MeshMan

6 votes

Manage various properties of a mesh. Includes copy/paste of UV coordinates - mesh cleaning - etc.

Ocean Waves Generator

0 votes

OCEAN WAVES GENERATOR is a script that efficiently creates 2D masks of ocean waves in 3dsMax. It contains many wave styles, so it can be applied flexibly in Archviz projects while saving a lot of time for 3D artists.

.: Compatible with 3dsMax 2018 and higher

.: Compatible with Corona & Vray Renderer

.: Author: Wuan Hyu

If you have any comments or questions, please don't hesitate to contact us via email: [email protected]

We will respond as soon as possible.

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© ArchvizTools  

AirFoil Object

7 votes

Creates a Rigwave object with an airfoil section.

Cross Point

2 votes

This script is designed to simplify the creation of CrossPoints for a large number of bones.
CrossPoint – its a simple Point Helper linked to parent bone but get position of children bone and get half rotation from both bones.
This is very useful in cases where object lose volume at the join of two bones.

BadShell: Nested Shell and Multimaterial Detection

2 votes

Detects and selects objects with nested shell and multi materials so they can be addressed by the artist.

NURMS Toggle All

4 votes

"Toggles the Use NURMS Subdivision setting of all editable poly objects. This is useful if you have scenes with heavy poly count in poly objects and want to speed up viewport display"

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