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Vertex Aligner

1 vote

A 3dsMax Script for Aligning Vertices by 2 or 4 Points

it Works with [Poly/Mesh/Shapes].

Install: Drag and drop the downloaded mzp file to 3dsmax viewport or from Scripting Menu/Run Script. after that you can find it in _My Sceripts_ Category, you can add it to quad menu or toolbar or assign shortcut to it.

How It Works:

AlignViewToFace Right-Click Menu

6 votes

Implements an additional RightClick Menu option when a single Object is selected. It lets you align an Isometric User View to an object's face. Please read the notes in the source. Thanks to Richard Green (Artbot) and E.K. Anna Hennequet for the idea.

ObjectLock

9 votes

Locks or unlocked the transform - rotation and scale of an object by turning on or off all the objects transform locks in one click. Thanks to Grant Adam for the original code.

Modifier Sweeper

7 votes

Utility to scan for a particular modifier in a selection - then optionally delete all occurrences of it. I hope to add a feature to select only objects that have the modifier (so you can see which they are in the viewport).

TapeFix

11 votes

Solves a problem with the Tape measure helper object. Lets you move the Tape Target to the user-specified length or create additional helper dummies at the end of the tape to allow Snap to Pivot when using user-defined lengths...

ChamferConverter

6 votes

Converts a box to a chamferbox - and vice versa - and a cylinder to a chamfer cylinder to a cylinder and vice versa.

DisplayUsedMapChannels

5 votes

Displays all map channels that the selected material slot requires.

ParallelPolySelector

11 votes

Script for selecting polygons which normal has the same angle as selcted plus threshold.

Spinner Manipulator

2 votes

"Spinner Manipulator is a scripted manipulator with these options:

  • Multiline Text Field for long descriptive names
  • Reset Spinner to Min - Max and Default value by clicking on ticks.
  • User Colo
  • Rotate Viewport

    3 votes

    I wrote this script for fun.
    Watch the video to see what it does.

    Special thanks to Denis Trofimov, from CGTalk, for providing the list with "actionMan" commands.

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