3ds Max | All

Bone Name Switcheroo! (Base CATRig to MotionBuilder)

0 votes

Brief: Changes the Base CATRig Bone names to MotionBuilder Friendly Names.

For those who use 3DS Max CATRig to transfer models and bones MotionBuilder, you know your bones need to be re-named for proper character definitions during the characterization phase in MB. Click n' drop and/or manually assigning the right names to MB could be a tedious process.

Well, here's Bone Name Switcheroo!

AttachPreserveAnimation

8 votes

"Allows you to attach editable meshes together while preserving any vertex animation within the editable meshes.
In order to create an editable mesh with vertex animation - either directly animate the vertices or use John Burnett's 'bake' script"

Undo Isolate

6 votes

Assign it to a hot key to close Isolation mode. I find it easier than locating that floating dialog box.

I would recommend assign it to CTRL + ALT + Q, which compliments CTRL + Q.

Pulled from this thread.....
http://community.softimage.com/forum/autodesk-3ds-max/autodesk-3ds-max--...

PolyDens Viewer

2 votes

Vray To Unity OneClick Converter

1 vote

Script for automatic conversion 3ds Max scene with V-ray renderer to Unity Engine (HDRP and URP).

Documentation: https://docs.google.com/document/d/19XJjX2VO_rHNIj4ZDcKPlwhYR0FFi8a77FyG...

Скрипт по автоматической конвертации сцены из 3ds Max V-ray в Unity (HDRP и URP)

Документация на русском : https://docs.google.com/document/d/122-TyKZj-STQIXhajocWSvXzTZeeRxgscq3P...

https://u3d.gumroad.com/l/3dsmaxVray2unityPRO PRO version without texture size limit.

Telegram Support Channel https://t.me/OneClickExporter

eMesh

3 votes

"eMesh is a 3ds max 4 script to simulate real world erosion an terrain surfaces. At this version emesh only calculates water erosion"

rdg::JpegExif

7 votes

This script adds exif data for VRayPhysicalCameras to JPGs.

ObjectFinder

6 votes

Finds objects by name string in a directory of max files

Poly Edge Extrude

5 votes

The missing polygon tool

MCG Stickman

2 votes

If you can't be bothered to draw even a.......stickman....well help is here...

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