3ds Max | All

Procedural Outlets and Switches

1 vote

Description:
Discover a powerful tool that transforms the way you create outlets and switches.
Design and place them with just a few clicks — faster, easier, and more intuitive than ever before. Say goodbye to tedious manual modeling and effortlessly generate a wide range of realistic electrical fixtures with unmatched ease and speed.

ProceduralSwitches

CollectPlus

5 votes

Collects Bitmaps including IFL contents in a single directory. Updated: Added options to convert all bitmaps to JPGs for VRML export.

Imap Control

8 votes

Imap Control alows you to save a series of Irradiance maps per frame with V-Ray® and then allows you to reuse those maps per frame - It also is useful to save incremental maps when creating Incremental add maps - saving progress incase of a crash.

NOTE: 12/10/04 Fixed error message generated from incorrect .mzp file...

Open Last Render

4 votes

Saves and then opens the last rendered image in the imaging app of your choice.

miauu's Modifiers' Gizmo Aligner

0 votes

miauu's Modifiers' Gizmo Align allows you to quickly align the gizmo of the Symmetry, Slice and Mirror modifiers by picking 3 points in the scene

  

 

This a commercial script. You can find more information here.

LSSelectionSwitcher

4 votes

As the 3ds max files for the levels in Driving Force gained complexity - eventually adding such things as physics proxies for all items - the sheer number of objects visible at any one time was degrading the performance of 3ds max. Since Driving Force was developed in 3ds max 4 there was no layering system. Selection sets weren't an either or proposition - unfortunately.

Rotate To Grid

3 votes

What this script do:

This script allow you to orient object along the edge.

Works both for Edit Poly and Editable Poly

How to use it:

Take an Editable Poly object or apply Edit Poly modifier. Select one edge. Call the script.

Object will be aligned to a closest axis along the edge using face normals almost the same way as Align to Edge works in Unwrap UVW but in 3d.

VR_Render

2 votes

Creates six perfectly aligned cameras as a single object - then creates a vertical cross render. Can be used for creating spherical reflection maps with HDRshop from max scenes.

UVW Map Selected

8 votes

This script will apply a UVWMap modifier on all selected objects and set the mapping type to box.

FindOpenVertex

3 votes

The script allows you to find open vertex in editable splines/shapes

-very useful if you want to fix extruded shapes not closing.

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