3ds Max | All

Moving an Egg on 3 axes

12 votes

Hi, this is our work made for a school project, it's an easy way to move an egg with the help of a dummy.

Its rotation is actually based on another script made by Cuneyt Ozdas and the positioning is made by getting the lowest vertex on the object (egg) and adding it to the distance where a ray(previously made) collide.

I hope you understand how it works. Just take the scene example and run the script, it'll work wonders! :D (I attach a word document though, just in case :P).

Greetings,
IPMULSA

Special Thanks:
Mander
TenshiYuna
LizQuiroz

MultiRes Batch

2 votes

Applies [digimation's] MultiRes modifier to any number of objects.

CamMgr

6 votes

Manage camera/viewport.
- Dynamically builds a UI listing all target and free cameras.
- Allows camera selection, setting active viewport to any camera, cycling active viewport thru cameras, and dollying any camera.

Command Panel is missing

2 votes

"Command Panel is missing" is a 3ds max video tutorial. If your Command Panel is on the other monitor, what you don't have on you can use the combination from:
ALT + SPACE
Arrow Down
ENTER
Arrow LEFT .... until your window arrive in the main monitor.

I using 3das max 2016.

Max to Sunflow Exporter v0.24 released

I've released another new version of the SunFlow Exporter. This one adds a few features and bugfixes:

- adds support for Hair and Fur modifiers
- adds support for the Amb-Occ shader
- adds support for Multi/Sub-Object materials
- adds a "Skip geometry" checkbox. Useful if you've already exported your geometry, and just want to fiddle with the materials or sunflow settings

JCheck

0 votes

Optimize Scene

Vray material Selector and Changer

5 votes

Simple script which sets all VRay scene materials to a highlight glossiness value of 1.0 and turns off the reflection/highlight glossiness lock. Doesn't work on compound materials like Blend / Multi-sub...

SelectByLightIncludeExclude

5 votes

Select a light - and the script selects everything that is in the light's include or exclude list. It also prints whether these objects are included or excluded in the listener.

Add_Rotation_List_Add_EulerXYZ.ms

5 votes

NULL

Change Seeds

3 votes

"Changes the seed values of all your particle systems in your scene. Just simply uncheck any boxes for particle types you don't want to change and then hit Change Seed Values.
Version 1.1 Update:

  • Added a field to define a specific seed for all your particle systems
  • Added check to see if rollout was already open for bulletproofing
  • "

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